It's nice to avoid X server crashes (by not passing negative values to
select(3)).
For more information:
http://article.gmane.org/gmane.comp.freedesktop.xorg.devel/37388
Signed-off-by: Felipe Contreras felipe.contre...@gmail.com
---
src/sna/sna_accel.c | 3 +++
1 file changed, 3 insertions(+)
On Thu, Oct 03, 2013 at 01:29:29AM -0500, Felipe Contreras wrote:
It's nice to avoid X server crashes (by not passing negative values to
select(3)).
For more information:
http://article.gmane.org/gmane.comp.freedesktop.xorg.devel/37388
Signed-off-by: Felipe Contreras
On Thu, Oct 3, 2013 at 2:36 AM, Chris Wilson ch...@chris-wilson.co.uk wrote:
On Thu, Oct 03, 2013 at 01:29:29AM -0500, Felipe Contreras wrote:
It's nice to avoid X server crashes (by not passing negative values to
select(3)).
For more information:
On Thu, Oct 03, 2013 at 03:06:03AM -0500, Felipe Contreras wrote:
On Thu, Oct 3, 2013 at 2:36 AM, Chris Wilson ch...@chris-wilson.co.uk wrote:
On Thu, Oct 03, 2013 at 01:29:29AM -0500, Felipe Contreras wrote:
It's nice to avoid X server crashes (by not passing negative values to
select(3)).
On Thu, Oct 3, 2013 at 3:17 AM, Chris Wilson ch...@chris-wilson.co.uk wrote:
On Thu, Oct 03, 2013 at 03:06:03AM -0500, Felipe Contreras wrote:
On Thu, Oct 3, 2013 at 2:36 AM, Chris Wilson ch...@chris-wilson.co.uk
wrote:
On Thu, Oct 03, 2013 at 01:29:29AM -0500, Felipe Contreras wrote:
It's
On Thu, Oct 03, 2013 at 04:09:32AM -0500, Felipe Contreras wrote:
On Thu, Oct 3, 2013 at 3:17 AM, Chris Wilson ch...@chris-wilson.co.uk wrote:
That will hopefully catch which path is consuming too much time
This is what I got:
restarting timeout[2] (14, 0, 0)
restarting timeout[0] (16,
On Thu, Oct 3, 2013 at 4:15 AM, Chris Wilson ch...@chris-wilson.co.uk wrote:
On Thu, Oct 03, 2013 at 04:09:32AM -0500, Felipe Contreras wrote:
On Thu, Oct 3, 2013 at 3:17 AM, Chris Wilson ch...@chris-wilson.co.uk
wrote:
That will hopefully catch which path is consuming too much time
This
On Thu, Oct 03, 2013 at 10:56:43AM -0500, Felipe Contreras wrote:
On Thu, Oct 3, 2013 at 4:15 AM, Chris Wilson ch...@chris-wilson.co.uk wrote:
On Thu, Oct 03, 2013 at 04:09:32AM -0500, Felipe Contreras wrote:
On Thu, Oct 3, 2013 at 3:17 AM, Chris Wilson ch...@chris-wilson.co.uk
wrote:
On Thu, Oct 3, 2013 at 11:01 AM, Chris Wilson ch...@chris-wilson.co.uk wrote:
On Thu, Oct 03, 2013 at 10:56:43AM -0500, Felipe Contreras wrote:
On Thu, Oct 3, 2013 at 4:15 AM, Chris Wilson ch...@chris-wilson.co.uk
wrote:
On Thu, Oct 03, 2013 at 04:09:32AM -0500, Felipe Contreras wrote:
On
On Thu, Oct 03, 2013 at 11:19:56AM -0500, Felipe Contreras wrote:
On Thu, Oct 3, 2013 at 11:01 AM, Chris Wilson ch...@chris-wilson.co.uk
wrote:
Oh, TearFree. That explains it. I plan to fix that up very soon.
Cool. Any idea why this happens only in this game, and only in that
exact
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