[Bug 103791] Tearing after screen wakeup/on

2018-11-21 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=103791 denisgolo...@yandex.ru changed: What|Removed |Added Status|NEW |RESOLVED

[Bug 108355] Civilization VI - Artifacts in mouse cursor

2018-11-21 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=108355 --- Comment #25 from Hadrien Nilsson --- (In reply to Michel Dänzer from comment #23) > Does the Civilization VI cursor work correctly with it? The SDL application I wrote gave the same result (a good blending) on an nVidia hardware on Linux I

[Bug 103791] Tearing after screen wakeup/on

2018-11-21 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=103791 --- Comment #22 from Michel Dänzer --- Does https://gitlab.freedesktop.org/daenzer/xf86-video-amdgpu/commits/TearFree-flip-failure-retry help? If not, please attach the log file captured after reproducing the problem with a driver built from

[Bug 108355] Civilization VI - Artifacts in mouse cursor

2018-11-21 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=108355 --- Comment #24 from Michel Dänzer --- Another possibility might be that the nvidia driver incorrectly interprets all cursor data as non-premultiplied alpha. This would result in translucent parts of most cursor images being displayed slightly

[Bug 108355] Civilization VI - Artifacts in mouse cursor

2018-11-21 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=108355 --- Comment #23 from Michel Dänzer --- (In reply to Hadrien Nilsson from comment #22) > I do not get the strange saturated RGB artifacts, however the blending is > back to the wrong one, and Gnome night mode does not apply anymore. Yep. The