https://bugs.freedesktop.org/show_bug.cgi?id=103791
denisgolo...@yandex.ru changed:
What|Removed |Added
Status|NEW |RESOLVED
https://bugs.freedesktop.org/show_bug.cgi?id=108355
--- Comment #25 from Hadrien Nilsson ---
(In reply to Michel Dänzer from comment #23)
> Does the Civilization VI cursor work correctly with it?
The SDL application I wrote gave the same result (a good blending) on an nVidia
hardware on Linux I
https://bugs.freedesktop.org/show_bug.cgi?id=103791
--- Comment #22 from Michel Dänzer ---
Does
https://gitlab.freedesktop.org/daenzer/xf86-video-amdgpu/commits/TearFree-flip-failure-retry
help? If not, please attach the log file captured after reproducing the problem
with a driver built from
https://bugs.freedesktop.org/show_bug.cgi?id=108355
--- Comment #24 from Michel Dänzer ---
Another possibility might be that the nvidia driver incorrectly interprets all
cursor data as non-premultiplied alpha. This would result in translucent parts
of most cursor images being displayed slightly
https://bugs.freedesktop.org/show_bug.cgi?id=108355
--- Comment #23 from Michel Dänzer ---
(In reply to Hadrien Nilsson from comment #22)
> I do not get the strange saturated RGB artifacts, however the blending is
> back to the wrong one, and Gnome night mode does not apply anymore.
Yep. The