Re: [Xpert]Trouble with DGA and MAME

2001-11-18 Thread James Farwell
I'm assuming they're not using Xlib to render and this is root-mode DGA where they are touching the framebuffer. I've attached one of my original DGA 2.0 test apps. If it works fine for you then it's probably the case that there's nothing wrong with the mga driver's DGA support. This app

[Xpert]Trouble with DGA and MAME

2001-11-17 Thread James Farwell
Greetings, I have recently been trying to run MAME in fullscreen mode using XFree86 4.1.0 on a Matrox G550. MAME works great in a window, but when I try to fullscreen it DGA 2.0 starts up, it kicks in to 640x480x16 mode, but then instead of MAME filling the screen it shows up in *2* little

Re: [Xpert]Trouble with DGA and MAME

2001-11-17 Thread Mark Vojkovich
On Sat, 17 Nov 2001, James Farwell wrote: Greetings, I have recently been trying to run MAME in fullscreen mode using XFree86 4.1.0 on a Matrox G550. MAME works great in a window, but when I try to fullscreen it DGA 2.0 starts up, it kicks in to 640x480x16 mode, but then instead of

Re: [Xpert]Trouble with DGA and MAME

2001-11-17 Thread James Farwell
Mark, Hmm, the sections aren't really half-height, more like 1/3 height including about an inch border surrounding them. However, this could be because MAME reports the game resolution is 304x224 and DGA is displaying in 640x480. To test your theory I tried running MAME with the horiz/vert