I'm assuming they're not using Xlib to render and this is root-mode
DGA where they are touching the framebuffer. I've attached one of
my original DGA 2.0 test apps. If it works fine for you then it's
probably the case that there's nothing wrong with the mga driver's
DGA support. This app
Greetings,
I have recently been trying to run MAME in fullscreen mode using
XFree86 4.1.0 on a Matrox G550. MAME works great in a window, but
when I try to fullscreen it DGA 2.0 starts up, it kicks in to
640x480x16 mode, but then instead of MAME filling the screen it shows
up in *2* little
On Sat, 17 Nov 2001, James Farwell wrote:
Greetings,
I have recently been trying to run MAME in fullscreen mode using
XFree86 4.1.0 on a Matrox G550. MAME works great in a window, but
when I try to fullscreen it DGA 2.0 starts up, it kicks in to
640x480x16 mode, but then instead of
Mark,
Hmm, the sections aren't really half-height, more like 1/3 height
including about an inch border surrounding them. However, this could
be because MAME reports the game resolution is 304x224 and DGA is
displaying in 640x480. To test your theory I tried running MAME with
the horiz/vert