Re: [Yade-dev] [Yade-users] Optimized collider needs testing

2011-09-28 Thread Klaus Thoeni
Hi guys, don't forget to enable feature cgal before compiling ;-) I checked my test with the implementation in branch lp:~bruno- chareyre/yade/collide2. Computational speed improves compared to trunk version. Very good! And clumps are working as well. Good job Bruno! Cheers Klaus On Tue, 27

Re: [Yade-dev] [Yade-users] Optimized collider needs testing

2011-09-28 Thread Bruno Chareyre
Ok thanks. It explains. lp:~bruno-chareyre/yade/collide2 contains further improvements (and code cleaning) as compared to lp:~bruno-chareyre/yade/collide, which was already faster than trunk. But before yesterday, collide2 was simply trunk. collide without the 2 should not exist actually, it's

Re: [Yade-dev] [Yade-users] Optimized collider needs testing

2011-09-28 Thread Bruno Chareyre
Does it break compilation without cgal? Oh dear... Then it's another bug sorry (ZECollider is the problem I guess?), cgal is not mandatory. I'll document the new algorithm to explain parameters, so you can tune the collider for different problems. How much speedup do you have in your simulations?

[Yade-dev] [Bug 850864] Re: strange facet-sphere behaviour

2011-09-28 Thread Chareyre
I agree Anton. The question is how to fix that? It needs knowledge of facets connectivity I think, the same kind of problems I got to tackle for chained cylinder. It is not quite well supported by design. In the cylinder-sphere case, interactions have additional data (e.g. an additional id3) and

Re: [Yade-dev] [Yade-users] Optimized collider needs testing

2011-09-28 Thread Bruno Chareyre
Does it break compilation without cgal? Oh dear... Then it's another bug Fixed. ___ Mailing list: https://launchpad.net/~yade-dev Post to : yade-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~yade-dev More help :

Re: [Yade-dev] [Yade-users] Optimized collider needs testing

2011-09-28 Thread Klaus Thoeni
Yes, it is listed. You have just to to change Branches with status: Any status. That's how I found out that there are 2 collide branches. Klaus On Wed, 28 Sep 2011 06:01:29 pm Bruno Chareyre wrote: Ok thanks. It explains. lp:~bruno-chareyre/yade/collide2 contains further improvements (and

Re: [Yade-dev] [Yade-users] Optimized collider needs testing

2011-09-28 Thread Klaus Thoeni
...e no, compilation is breaking now, independent if you activate cgal or not. First, yade was giving an error on runtime if I didn't activate cgal feature. Klaus On Wed, 28 Sep 2011 06:55:50 pm Bruno Chareyre wrote: Does it break compilation without cgal? Oh dear... Then it's another bug