Hi guys,
don't forget to enable feature cgal before compiling ;-)
I checked my test with the implementation in branch lp:~bruno-
chareyre/yade/collide2. Computational speed improves compared to trunk
version. Very good! And clumps are working as well.
Good job Bruno!
Cheers
Klaus
On Tue, 27
Ok thanks. It explains.
lp:~bruno-chareyre/yade/collide2 contains further improvements (and code
cleaning) as compared to lp:~bruno-chareyre/yade/collide, which was
already faster than trunk. But before yesterday, collide2 was simply trunk.
collide without the 2 should not exist actually, it's
Does it break compilation without cgal? Oh dear... Then it's another bug
sorry (ZECollider is the problem I guess?), cgal is not mandatory.
I'll document the new algorithm to explain parameters, so you can tune
the collider for different problems.
How much speedup do you have in your simulations?
Does it break compilation without cgal? Oh dear... Then it's another bug
Fixed.
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Yes, it is listed. You have just to to change Branches with status: Any
status. That's how I found out that there are 2 collide branches.
Klaus
On Wed, 28 Sep 2011 06:01:29 pm Bruno Chareyre wrote:
Ok thanks. It explains.
lp:~bruno-chareyre/yade/collide2 contains further improvements (and
...e no,
compilation is breaking now, independent if you activate cgal or not. First,
yade was giving an error on runtime if I didn't activate cgal feature.
Klaus
On Wed, 28 Sep 2011 06:55:50 pm Bruno Chareyre wrote:
Does it break compilation without cgal? Oh dear... Then it's another bug
Hi Bruno,
I, probably, have read your last messages too late, but I tested your
branch this night.
Unfortunately, I did not find any big differences between trunk- and
new-collider.
If I tested wrong version, please, let me know.
Anton
On Tue, Sep 27, 2011 at 2:43 PM, Bruno Chareyre
Hi Bruno,
I checked out your branch lp:~bruno-chareyre/yade/collide (without 2 at the
end as indicated in the bzr co part of your first posting) when I tested it. I
just saw now that there is as well a branch lp:~bruno-chareyre/yade/collide2.
Probably that's the one to test. This explains why
(moving to yade-dev)
No guess yet. Thanks for notifying. Which scripts gives the segfault?
B
On 26/09/11 07:43, Klaus Thoeni wrote:
Hi Bruno,
I tested your implementation with my examples (dynamic problem with about
1 particles) and the computational time in InsertionSortCollider
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