New question #207881 on Yade:
https://answers.launchpad.net/yade/+question/207881
Hi,
I am running a simulation in which a constant vertical velocity is applied to a
non-dynamic cylindrical body laying on a packing of spheres with periodic
boundaries.
The velocity is applied through
Question #207881 on Yade changed:
https://answers.launchpad.net/yade/+question/207881
Status: Open = Answered
Jan Stránský proposed the following answer:
Hi Giulia,
as usual in such cases, we have to ask you to provide us with a script
reproducing this behavior. It will show us what
Question #207881 on Yade changed:
https://answers.launchpad.net/yade/+question/207881
Chiara Modenese proposed the following answer:
Hi Giulia,
I doubt this behaviour has anything to do with verletDist. Assuming your
cylinder is working all right, the problem might be related to one or
more of
Question #207881 on Yade changed:
https://answers.launchpad.net/yade/+question/207881
Anton Gladky proposed the following answer:
Hi Giulia,
just a small note. You do not need TranslationEngine for non-dynamic body.
You can set the velocity for your body(ies) before the simulation and
it will be
Question #207881 on Yade changed:
https://answers.launchpad.net/yade/+question/207881
Chareyre proposed the following answer:
Hi,
It will not be too difficult to check if verletDist is the problem. Set
verletDist=0 and the collider will run at each iteration.
so the distance is adjusted, isn't
5 matches
Mail list logo