[Yade-users] [Question #207881]: Unphysical behaviour, and Verlet collision detection

2012-09-06 Thread Giulia Macaro
New question #207881 on Yade: https://answers.launchpad.net/yade/+question/207881 Hi, I am running a simulation in which a constant vertical velocity is applied to a non-dynamic cylindrical body laying on a packing of spheres with periodic boundaries. The velocity is applied through

Re: [Yade-users] [Question #207881]: Unphysical behaviour, and Verlet collision detection

2012-09-06 Thread Jan Stránský
Question #207881 on Yade changed: https://answers.launchpad.net/yade/+question/207881 Status: Open = Answered Jan Stránský proposed the following answer: Hi Giulia, as usual in such cases, we have to ask you to provide us with a script reproducing this behavior. It will show us what

Re: [Yade-users] [Question #207881]: Unphysical behaviour, and Verlet collision detection

2012-09-06 Thread Chiara Modenese
Question #207881 on Yade changed: https://answers.launchpad.net/yade/+question/207881 Chiara Modenese proposed the following answer: Hi Giulia, I doubt this behaviour has anything to do with verletDist. Assuming your cylinder is working all right, the problem might be related to one or more of

Re: [Yade-users] [Question #207881]: Unphysical behaviour, and Verlet collision detection

2012-09-06 Thread Anton Gladky
Question #207881 on Yade changed: https://answers.launchpad.net/yade/+question/207881 Anton Gladky proposed the following answer: Hi Giulia, just a small note. You do not need TranslationEngine for non-dynamic body. You can set the velocity for your body(ies) before the simulation and it will be

Re: [Yade-users] [Question #207881]: Unphysical behaviour, and Verlet collision detection

2012-09-06 Thread Chareyre
Question #207881 on Yade changed: https://answers.launchpad.net/yade/+question/207881 Chareyre proposed the following answer: Hi, It will not be too difficult to check if verletDist is the problem. Set verletDist=0 and the collider will run at each iteration. so the distance is adjusted, isn't