Question #290947 on Yade changed:
https://answers.launchpad.net/yade/+question/290947
Jan Stránský proposed the following answer:
In the newest trunk version b.shape.setVertices(v1,v2,v3,v4) should work
without memory leaks
cheers
Jan
2016-04-15 10:23 GMT+02:00 Jan Stránský <
Question #290947 on Yade changed:
https://answers.launchpad.net/yade/+question/290947
Jan Stránský proposed the following answer:
@Francois: it would be nice also for other state variables.
Anyway, the most significant leaks takes place
in O.bodies[0].shape.setVertices(b).
Look at mentioned
Question #290947 on Yade changed:
https://answers.launchpad.net/yade/+question/290947
Anton Gladky proposed the following answer:
Indeed, those two bugs should be merged.
Anton
2016-04-15 8:03 GMT+02:00 Kneib François :
> Question #290947 on Yade changed:
Question #290947 on Yade changed:
https://answers.launchpad.net/yade/+question/290947
Kneib François proposed the following answer:
Hi Mike,
This is a known bug: https://bugs.launchpad.net/yade/+bug/1041084
I wrote recently a couple of C++ functions as a temporary workaround for pos,
vel, ori,
Question #290947 on Yade changed:
https://answers.launchpad.net/yade/+question/290947
Status: Open => Answered
Jan Stránský proposed the following answer:
Hi Mike,
correct, please report a bug (such that we do not forget about it). Just
now I am not able to say where it comes from..
cheers
New question #290947 on Yade:
https://answers.launchpad.net/yade/+question/290947
There exists sever memory leaking problem when using intermediate variables to
update positions of tetraPoly in a loop:
running the code, the memory will keep leaking:
#
a = [[0,0,0],[0,0,1],[0,1,0],[1,0,0]]
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