Hello,
is it possible to combine more engines prescribing movement? for example (I
know there is HelixEngine implemented, but suppose for a while it is not :-) if
I want to combine translation and rotation to create a helix, can I somehow
combine them, or for every such combination would I
Hi Liqing,
something about strain softening (I hope is has the same meaning as strength
softening :-) you can find under links below. If it is not what you are looking
for, then sorry for sapmming :-)
Jan
http://mech.fsv.cvut.cz/~milan/papers/alert-course-3.pdf
Ok, sorry for that, I thought that mails are sorted according to the subject,
the next time I know how to begin a new topic :-)
Thanks for advice and correction
cheers
Jan
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Od: Václav Šmilauer e...@doxos.eu
Komu: Yade Users Group
Hi (Anton),
actually this question came to my mind after reading about the new engine :-)
My idea was if there is something similar to predicates, like
O.engines = [ , TranslationEngine(...) + RotationEngine(...), ... ]
or another solution could be
O.engines = [ ... ,
is it possible to combine more engines prescribing movement? for example (I
know there is HelixEngine implemented, but suppose for a while it is not :-) if
I want to combine translation and rotation to create a helix, can I somehow
combine them, or for every such combination would I need to
Oh, sorry. :)
I will do my best to avoid this in future. Thank you for this reminder.
Cheers
Liqing
At 2010-11-19 18:21:32,Jan Stránský _hon...@centrum.cz wrote:
Ok, sorry for that, I thought that mails are sorted according to the subject,
the next time I know how to begin a new topic :-)
What if if do so in Translation/Rotation engines?:
if (!b-isDynamic())b-state-pos+=dt*velocity;
Anton
2010/11/19 Václav Šmilauer e...@doxos.eu
OK, after some thinking and skyping w/ Chiara:
I will remove displacements and rotations in ForceContainer, and replace
them by one-time
Hi Jan,
Thank you for your warm help! :)
Cheers
Liqing
At 2010-11-19 17:42:04,Jan Stránský _hon...@centrum.cz wrote:
Hi Liqing,
something about strain softening (I hope is has the same meaning as strength
softening :-) you can find under links below. If it is not what you are
looking
I mean just for now.
Ah, sorry. But I plan to do those changes in next few hours/days. v.
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More help :
In many cases (perhaps not yours) the simpler way is to prescribe velocity on
non-dynamic
bodies. That way, you don't need engines, and you are sure you are not breaking
any of the
constitutive laws.
Eh? This exactly will not work: NewtonIntegrator.cpp:109 says
if(!b-isDynamic()) continue;
vel=(P_axis-Pos).cross(spin*axis)
rotVel=spin*axis
I thought the point was that the integrator would do it for you (which
it can, for translation). Of course this is what RotationEngine does.
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