In many cases (perhaps not yours) the simpler way is to prescribe velocity on
non-dynamic
bodies. That way, you don't need engines, and you are sure you are not breaking
any of the
constitutive laws.
Eh? This exactly will not work: NewtonIntegrator.cpp:109 says
if(!b->isDynamic()) continue;
For removing RotationEngine -- every time I used it it was to rotate a
particle along an axis somewhere else in the space, that will not work
with angVel.
v
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