In many cases (perhaps not yours) the simpler way is to prescribe velocity on 
non-dynamic
bodies. That way, you don't need engines, and you are sure you are not breaking 
any of the
constitutive laws.
Eh? This exactly will not work: NewtonIntegrator.cpp:109 says if(!b->isDynamic()) continue;

For removing RotationEngine -- every time I used it it was to rotate a particle along an axis somewhere else in the space, that will not work with angVel.

v


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