Re: [Warzone-dev] rpl2avi converter

2008-06-25 Thread Giel van Schijndel
with winegcc or gcc directly? I just compiled rpl2avi again from source and managed to convert a 5650 frame rpl with no problems. How did you compile this yourself (gcc vs winegcc)? Any specific command line options you used? To avoid confusion, I've replaced the rpl2avi copies on gna with my latest

Re: [Warzone-dev] FMVs released as GPL, and the 2.1 release

2008-08-26 Thread Dennis Schridde
Am Dienstag, 26. August 2008 14:43:28 schrieb Christian Ohm: On Thursday, 12 June 2008 at 23:54, Angus Lees wrote: So .ogg theora/vorbis is a pretty big saving in size. sequences_ogg.zip was generated via my rpl2avi wine program with the original eidos dlls and then reencoded using

Re: [Warzone-dev] rpl2avi converter

2008-06-26 Thread Dennis Schridde
have some #ifdef __WINE__ code that hacks around that limit - are you compiling with winegcc or gcc directly? I just compiled rpl2avi again from source and managed to convert a 5650 frame rpl with no problems. How did you compile this yourself (gcc vs winegcc)? Any specific command line

Re: [Warzone-dev] rpl2avi converter

2008-06-27 Thread Angus Lees
that limit - are you compiling with winegcc or gcc directly? I just compiled rpl2avi again from source and managed to convert a 5650 frame rpl with no problems. How did you compile this yourself (gcc vs winegcc)? Any specific command line options you used? See the Makefile. I typed 'make

[Warzone-dev] rpl2avi converter

2006-04-19 Thread Angus Lees
neat to use ogg/theora/speex, but I need to find an encoder that works in order to compare sizes/quality. (I've also got a patch to add an RPL demuxer (but not codec130) to mplayer, if anyone is interested. I was going to just forget that experiment and stick with the rpl2avi approach) -- - Gus

Re: [Warzone-dev] FMVs released as GPL, and the 2.1 release

2008-08-31 Thread Angus Lees
rpl2avi wine program with the original eidos dlls and then reencoded using ffmpeg2theora - if you're interested in the resulting file or any of the pipeline just ask. Do you know how large the intermediate AVIs are? It might be nice to have the raw files somewhere for testing encoding

Re: [Warzone-dev] rpl2avi converter

2008-06-24 Thread Angus Lees
should have some #ifdef __WINE__ code that hacks around that limit - are you compiling with winegcc or gcc directly? I just compiled rpl2avi again from source and managed to convert a 5650 frame rpl with no problems. To avoid confusion, I've replaced the rpl2avi copies on gna with my latest full

Re: [Warzone-dev] rpl2avi converter

2006-04-20 Thread Per Inge Mathisen
On 4/19/06, Angus Lees [EMAIL PROTECTED] wrote: So I figured the best way forward with FMV sequences was to keep the released content, but avoid the unreleased codec130 video codec. Once we aren't keeping the original files, we may as well dump RPL and use a better known format. As a step in

Re: [Warzone-dev] rpl2avi converter

2006-04-26 Thread Angus Lees
On 4/20/06, Christian Vest Hansen [EMAIL PROTECTED] wrote: We could simply make warzone capable of playing theora files, and then just leave it at that.Then anyone willing to distribute the videos, or some other videos forthis purpose, can doso on their own behalf and responsibility. Yes, I guess

Re: [Warzone-dev] FMVs released as GPL, and the 2.1 release

2008-08-31 Thread Angus Lees
if you notice any quality problems - I'm not aware of any remaining video or audio problems with the conversion process. So .ogg theora/vorbis is a pretty big saving in size. sequences_ogg.zip was generated via my rpl2avi wine program with the original eidos dlls and then reencoded using

Re: [Warzone-dev] FMVs released as GPL, and the 2.1 release

2008-06-12 Thread bugs buggy
into ogg ends up at about this resulting size: 187Msequences_ogg.zip 777Msequences_rpl.zip So .ogg theora/vorbis is a pretty big saving in size. sequences_ogg.zip was generated via my rpl2avi wine program with the original eidos dlls and then reencoded using

Re: [Warzone-dev] FMVs released as GPL, and the 2.1 release

2008-06-12 Thread Christian Ohm
this resulting size: 187Msequences_ogg.zip 777Msequences_rpl.zip So .ogg theora/vorbis is a pretty big saving in size. sequences_ogg.zip was generated via my rpl2avi wine program with the original eidos dlls and then reencoded using ffmpeg2theora - if you're interested in the resulting

Re: [Warzone-dev] FMVs released as GPL, and the 2.1 release

2008-06-12 Thread bugs buggy
saving in size. sequences_ogg.zip was generated via my rpl2avi wine program with the original eidos dlls and then reencoded using ffmpeg2theora - if you're interested in the resulting file or any of the pipeline just ask. I haven't done much with video stuff, but I used ffmpeg with a bitrate

Re: [Warzone-dev] Video support

2007-04-06 Thread Angus Lees
of win32 code that would use the dec130 dlls to convert RPL to uncompressed AVI files (search for 'rpl2avi'). Using that I have all the original content available in both RPL and OGG formats .. Sorry guys, I meant to post this a long time ago.. - Gus On 4/6/07, Constantine Pokrovsky [EMAIL PROTECTED

Re: [Warzone-dev] rpl2avi converter

2008-03-17 Thread Angus Lees
On Thu, Jan 10, 2008 at 5:45 PM, Giel van Schijndel [EMAIL PROTECTED] wrote: At Wed, 19 Apr 2006 16:05:46 +0100 Angus Lees wrote: So I figured the best way forward with FMV sequences was to keep the released content, but avoid the unreleased codec130 video codec. Once we aren't keeping