On Thu, Mar 25, 2010 at 5:05 PM, Katherine Hernandez <[email protected]> wrote: > I'm learning Python (and in the process of getting a computer science BS) > and I really want to make an interpreter for mobile apps so that I can > practice coding on the go. I read Python books and come across things I want > to try but its not always feasible to use a computer for little scripts or > just playing around. > I know Apple doesn't like anything with scripts running on their devices, > but I'd like to build it in a way where it would be self contained. I'm not > sure how to do this in a way that Apple would accept, I don't jailbreak > devices so the only way to get it to work on an iPhone is to actually > develop and submit an app. I met a guy on the way back from CES that showed > me something like this on an android device his company makes. > I'm doing some Cocoa tutorials, so if there's a way to get it going in > Cocoa, I am going to a devcamp where I will learn to port Cocoa/Mac > applications to Apple devices. Is this a silly idea or impossible to get > this sort of this going?
As other folks mentioned, Apple doesn't currently allow native applications with interpreters in them. That said... perhaps it's not as interesting as developing it yourself, but if you just want to run some Python from an iPhone (or probably nearly any other phone with a good webbrowser) you can use one of the online python interpreters like: http://try-python.mired.org/ Or, even better, install one of the SSH applications for the iPhone and ssh into a machine you already have access to and run a full version of python remotely. If you don't have access to a machine, you can let google host one for you via appengine console: http://con.appspot.com/console/help/about I think I'm going to go set this up now. :) Take care, -Brian
