My understanding is that the ban on interpreted languages was lifted in the
middle of 2010.  People have been releasing games for iOS that use Lua.  I
think the current restriction is that anything that executes must be bundled
with the app at the time of download -- no downloading of executable stuff
at run-time/after installation, though I think data is fine (and necessary
for some apps).

-- Nate

On Wed, Mar 2, 2011 at 5:18 PM, James Thiele <[email protected]> wrote:

>
>
> On Wed, Mar 2, 2011 at 11:51 AM, Fred McLain <[email protected]> wrote:
>
>> I've poked around and so far I'm a bit disappointed.  Is there a python
>> port for iOS 4?
>
>
> Some people played with it a while back but never got to far AFAIK.
>
>
>>  Do I have to jail break my phone to run it?
>>
>
> You'd (probably) need to jailbreak. Apple has a clause in their developer
> agreement that more or less forbids running interpreted languages - Flash
> seems to be their main target. Some game developers write their games in
> their own interpreted languages. A pure Python interpreter is (by my
> interpretation) probably prohibited. Embedded Python perhaps not. YLMV (Your
> Lawyers May Vary)
>
>
>> Thanks,
>>
>>        -Fred-
>
>
>
>
> --
> Some radio waves were modulated in the creation of this email.
>

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