My understanding is that the ban on interpreted languages was lifted in the middle of 2010. People have been releasing games for iOS that use Lua. I think the current restriction is that anything that executes must be bundled with the app at the time of download -- no downloading of executable stuff at run-time/after installation, though I think data is fine (and necessary for some apps).
-- Nate On Wed, Mar 2, 2011 at 5:18 PM, James Thiele <[email protected]> wrote: > > > On Wed, Mar 2, 2011 at 11:51 AM, Fred McLain <[email protected]> wrote: > >> I've poked around and so far I'm a bit disappointed. Is there a python >> port for iOS 4? > > > Some people played with it a while back but never got to far AFAIK. > > >> Do I have to jail break my phone to run it? >> > > You'd (probably) need to jailbreak. Apple has a clause in their developer > agreement that more or less forbids running interpreted languages - Flash > seems to be their main target. Some game developers write their games in > their own interpreted languages. A pure Python interpreter is (by my > interpretation) probably prohibited. Embedded Python perhaps not. YLMV (Your > Lawyers May Vary) > > >> Thanks, >> >> -Fred- > > > > > -- > Some radio waves were modulated in the creation of this email. >
