That's why I said I think a *pure* Python interpreter, able to run arbitrary
Python text files, is verboten.

On Wed, Mar 2, 2011 at 5:26 PM, Nate Sanders <[email protected]> wrote:

> My understanding is that the ban on interpreted languages was lifted in the
> middle of 2010.  People have been releasing games for iOS that use Lua.  I
> think the current restriction is that anything that executes must be bundled
> with the app at the time of download -- no downloading of executable stuff
> at run-time/after installation, though I think data is fine (and necessary
> for some apps).
>
> -- Nate
>
>
> On Wed, Mar 2, 2011 at 5:18 PM, James Thiele <[email protected]>wrote:
>
>>
>>
>> On Wed, Mar 2, 2011 at 11:51 AM, Fred McLain <[email protected]> wrote:
>>
>>> I've poked around and so far I'm a bit disappointed.  Is there a python
>>> port for iOS 4?
>>
>>
>> Some people played with it a while back but never got to far AFAIK.
>>
>>
>>>  Do I have to jail break my phone to run it?
>>>
>>
>> You'd (probably) need to jailbreak. Apple has a clause in their developer
>> agreement that more or less forbids running interpreted languages - Flash
>> seems to be their main target. Some game developers write their games in
>> their own interpreted languages. A pure Python interpreter is (by my
>> interpretation) probably prohibited. Embedded Python perhaps not. YLMV (Your
>> Lawyers May Vary)
>>
>>
>>> Thanks,
>>>
>>>        -Fred-
>>
>>
>>
>>
>> --
>> Some radio waves were modulated in the creation of this email.
>>
>
>


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