That's why I said I think a *pure* Python interpreter, able to run arbitrary Python text files, is verboten.
On Wed, Mar 2, 2011 at 5:26 PM, Nate Sanders <[email protected]> wrote: > My understanding is that the ban on interpreted languages was lifted in the > middle of 2010. People have been releasing games for iOS that use Lua. I > think the current restriction is that anything that executes must be bundled > with the app at the time of download -- no downloading of executable stuff > at run-time/after installation, though I think data is fine (and necessary > for some apps). > > -- Nate > > > On Wed, Mar 2, 2011 at 5:18 PM, James Thiele <[email protected]>wrote: > >> >> >> On Wed, Mar 2, 2011 at 11:51 AM, Fred McLain <[email protected]> wrote: >> >>> I've poked around and so far I'm a bit disappointed. Is there a python >>> port for iOS 4? >> >> >> Some people played with it a while back but never got to far AFAIK. >> >> >>> Do I have to jail break my phone to run it? >>> >> >> You'd (probably) need to jailbreak. Apple has a clause in their developer >> agreement that more or less forbids running interpreted languages - Flash >> seems to be their main target. Some game developers write their games in >> their own interpreted languages. A pure Python interpreter is (by my >> interpretation) probably prohibited. Embedded Python perhaps not. YLMV (Your >> Lawyers May Vary) >> >> >>> Thanks, >>> >>> -Fred- >> >> >> >> >> -- >> Some radio waves were modulated in the creation of this email. >> > > -- Some radio waves were modulated in the creation of this email.
