Sorry if I missed them but were the notes posted to the list or website?
I only saw them in a reply to this post.
-Jentzen


________________________________
From: Kevin LaTona <[email protected]>
To: Seattle Python Interest Group <[email protected]>
Sent: Friday, November 11, 2011 11:32 AM
Subject: Re: [SEAPY] Last nights meeting


Without a doubt some of the most "elegant" follow up meeting notes I've ever 
read on a computer meeting.

Thanks Melissa for writing them.

And sorry Oscar that I had to miss your presentation last night as it sounded 
great.

-Kevin

Kevin LaTona
STUDIO SOLA
Web | Mobil Development
Seattle WA USA

current work:  http://studiosola.com/2/web.html
services:  http://studiosola.com/2/services.html
linkedIn:    http://linkedin.com/in/kevinlatona


On Nov 11, 2011, at 11:16 AM, Melissa Rice wrote:

> Many thanks to Oscar Baechler for a fascinating tour of Blender last night.
> 
> Oscar showed us the basics of getting around in Blender's UI, including 
> making the model, rigging the model (making a skeleton of "bones" so that 
> character motions can be described), putting skin and texture on this (e.g., 
> fur or feathers), animating and rendering. Blender is written in python and C 
> and has an extensive API exposed and tightly integrated with the UI so that 
> you can go back and forth between the UI and hand-editing the code generated 
> in the UI. Hovering over the UI buttons shows you the API call associated to 
> that action or property (what a good idea!). You can access a full history 
> undo/redo history. Blender imports and exports to an incredibly long list of 
> other tools including animation tools and game engines. You can also make 
> automation tools for Blender such as Nathan Vegdahl's rigify, which automates 
> rigging (see a tutorial video here: 
> http://www.youtube.com/watch?v=Txl1X2WVX_E).
> 
> Oscar also showed us some of his art work (see his blog at 
> http://ogbog.blogspot.com/), an example blender character rig that he made 
> (http://www.blendswap.com/3D-models/scenes/the-cataphract-rig-version-1-2/) 
> that you can download and play with, a blender file exchange website 
> (http://www.blendswap.com/), and other useful blender sites such as 
> http://www.blendernation.com/.
> 
> He described the Blender business model which seems very successful in the 
> sense that the quality and speed of development of Blender rivals that of 
> commercial software yet Blender is free and open source. It works like this: 
> open movie projects are proposed with the direct purpose of adding specific 
> capabilities to Blender. DVD pre-sales fund developers to make the movie and 
> to build the new Blender features in the process. Once the movies are made 
> they are available for free download (of the movie and the blender source 
> files) as well as for purchase of the DVDs. Check out the movies here: 
> http://www.blender.org/features-gallery/movies/ and production information 
> here: http://www.blender.org/features-gallery/blender-open-projects/.
> 
> Oscar runs SeaBUG (Seattle Blender Users Group at 
> http://seabug.eventbrite.com) where he frequently delivers tutorial talks, as 
> I understand (next SeaBUG meeting is 3 December). Oscar's friend and 
> colleague, Tony Mullen, has written many Blender books, which you can find at 
> Amazon or hopefully wherever you like to buy technical books. Oscar is also 
> writing a Blender book, so check out the SeaBUG meetings where you might get 
> to see Oscar demonstrate some cool stuff from his upcoming book!
> 
> Hopefully someone will correct me if I have mis-stated anything or messed up 
> the terminology at all. I'm not in animation myself, but Oscar's 
> demonstration was so cool it made me want to get cloned in order to have time 
> to try out Blender. And if you were at the meeting last night and you recall 
> something cool or interesting which I forgot to mention, please post to the 
> list. Thanks!
> 
> Best regards,
> 
> Melissa
> -----
> Dr. Melissa Rice, PhD
> Full Moon Technical Solutions, LLC
> 14202 60th Ave, NW
> Stanwood, WA 98292-4808
> email: mailto:[email protected]
> phone: 360-654-0709
> cell: 425-923-7713
> 
> 
> Friday, November 11, 2011, 10:06:25 AM, James Thiele <[email protected]> 
> wrote:
> 
> 
> I am really interested in Blender but could not attend last night's meeting. 
> Are there slides/notes somewhere?
> 
> --Some radio waves were modulated in the creation of this email.

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