Sorry if I missed them but were the notes posted to the list or website? I only saw them in a reply to this post. -Jentzen
________________________________ From: Kevin LaTona <[email protected]> To: Seattle Python Interest Group <[email protected]> Sent: Friday, November 11, 2011 11:32 AM Subject: Re: [SEAPY] Last nights meeting Without a doubt some of the most "elegant" follow up meeting notes I've ever read on a computer meeting. Thanks Melissa for writing them. And sorry Oscar that I had to miss your presentation last night as it sounded great. -Kevin Kevin LaTona STUDIO SOLA Web | Mobil Development Seattle WA USA current work: http://studiosola.com/2/web.html services: http://studiosola.com/2/services.html linkedIn: http://linkedin.com/in/kevinlatona On Nov 11, 2011, at 11:16 AM, Melissa Rice wrote: > Many thanks to Oscar Baechler for a fascinating tour of Blender last night. > > Oscar showed us the basics of getting around in Blender's UI, including > making the model, rigging the model (making a skeleton of "bones" so that > character motions can be described), putting skin and texture on this (e.g., > fur or feathers), animating and rendering. Blender is written in python and C > and has an extensive API exposed and tightly integrated with the UI so that > you can go back and forth between the UI and hand-editing the code generated > in the UI. Hovering over the UI buttons shows you the API call associated to > that action or property (what a good idea!). You can access a full history > undo/redo history. Blender imports and exports to an incredibly long list of > other tools including animation tools and game engines. You can also make > automation tools for Blender such as Nathan Vegdahl's rigify, which automates > rigging (see a tutorial video here: > http://www.youtube.com/watch?v=Txl1X2WVX_E). > > Oscar also showed us some of his art work (see his blog at > http://ogbog.blogspot.com/), an example blender character rig that he made > (http://www.blendswap.com/3D-models/scenes/the-cataphract-rig-version-1-2/) > that you can download and play with, a blender file exchange website > (http://www.blendswap.com/), and other useful blender sites such as > http://www.blendernation.com/. > > He described the Blender business model which seems very successful in the > sense that the quality and speed of development of Blender rivals that of > commercial software yet Blender is free and open source. It works like this: > open movie projects are proposed with the direct purpose of adding specific > capabilities to Blender. DVD pre-sales fund developers to make the movie and > to build the new Blender features in the process. Once the movies are made > they are available for free download (of the movie and the blender source > files) as well as for purchase of the DVDs. Check out the movies here: > http://www.blender.org/features-gallery/movies/ and production information > here: http://www.blender.org/features-gallery/blender-open-projects/. > > Oscar runs SeaBUG (Seattle Blender Users Group at > http://seabug.eventbrite.com) where he frequently delivers tutorial talks, as > I understand (next SeaBUG meeting is 3 December). Oscar's friend and > colleague, Tony Mullen, has written many Blender books, which you can find at > Amazon or hopefully wherever you like to buy technical books. Oscar is also > writing a Blender book, so check out the SeaBUG meetings where you might get > to see Oscar demonstrate some cool stuff from his upcoming book! > > Hopefully someone will correct me if I have mis-stated anything or messed up > the terminology at all. I'm not in animation myself, but Oscar's > demonstration was so cool it made me want to get cloned in order to have time > to try out Blender. And if you were at the meeting last night and you recall > something cool or interesting which I forgot to mention, please post to the > list. Thanks! > > Best regards, > > Melissa > ----- > Dr. Melissa Rice, PhD > Full Moon Technical Solutions, LLC > 14202 60th Ave, NW > Stanwood, WA 98292-4808 > email: mailto:[email protected] > phone: 360-654-0709 > cell: 425-923-7713 > > > Friday, November 11, 2011, 10:06:25 AM, James Thiele <[email protected]> > wrote: > > > I am really interested in Blender but could not attend last night's meeting. > Are there slides/notes somewhere? > > --Some radio waves were modulated in the creation of this email.
