nope not a all, please no one should apologize to me. I am just lonely here in walla walla and I am missing my dev team in LA and miss feeling connected to tech group. So I check the list every day looking for dialog and notes for meetings and whats, what.
-Jentzen ________________________________ From: Kevin LaTona <[email protected]> To: Seattle Python Interest Group <[email protected]> Sent: Saturday, November 12, 2011 8:55 AM Subject: Re: [SEAPY] Last nights meeting Jentzen, Sorry guess I should of a called Melissa's write up a meeting synopsis or recap. -Kevin On Nov 12, 2011, at 8:11 AM, Melissa Rice wrote: > The talk was like a demonstration, with Oscar showing us around Blender while > explaining structure and philosophy of character creation and animation, so > there aren't slides or anything. Kevin was referring to my post to the list, > which I will also replicate on the wiki as meeting notes. But that's all > there is. We didn't video tape it or anything. But there do seem to be a lot > of Blender tutorials on YouTube and Vimeo and other places. > > The good news is that SeaBUG (Seattle Blender Users Group) meets on Saturdays > so perhaps you could time your next visit to Seattle to coincide. Oscar said > 3 December is the next SeaBUG meeting. I would highly recommend it if you are > interested in animation or game creation since Blender seems to be a very > capable and well-designed tool and Oscar is a wizard with Blender. > > > Best regards, > > Melissa > ----- > Dr. Melissa Rice, PhD > Full Moon Technical Solutions, LLC > 14202 60th Ave, NW > Stanwood, WA 98292-4808 > email: mailto:[email protected] > phone: 360-654-0709 > cell: 425-923-7713 > > > Friday, November 11, 2011, 4:31:57 PM, jentzen mooney > <[email protected]> wrote: > > > Sorry if I missed them but were the notes posted to the list or website? > I only saw them in a reply to this post. > -Jentzen > > From: Kevin LaTona <[email protected]> > To: Seattle Python Interest Group <[email protected]> > Sent: Friday, November 11, 2011 11:32 AM > Subject: Re: [SEAPY] Last nights meeting > > > Without a doubt some of the most "elegant" follow up meeting notes I've ever > read on a computer meeting. > > Thanks Melissa for writing them. > > And sorry Oscar that I had to miss your presentation last night as it sounded > great. > > -Kevin > > Kevin LaTona > STUDIO SOLA > Web | Mobil Development > Seattle WA USA > > current work: http://studiosola.com/2/web.html > services: http://studiosola.com/2/services.html > linkedIn: http://linkedin.com/in/kevinlatona > > > On Nov 11, 2011, at 11:16 AM, Melissa Rice wrote: > > > Many thanks to Oscar Baechler for a fascinating tour of Blender last night. > > > > Oscar showed us the basics of getting around in Blender's UI, including > > making the model, rigging the model (making a skeleton of "bones" so that > > character motions can be described), putting skin and texture on this > > (e.g., fur or feathers), animating and rendering. Blender is written in > > python and C and has an extensive API exposed and tightly integrated with > > the UI so that you can go back and forth between the UI and hand-editing > > the code generated in the UI. Hovering over the UI buttons shows you the > > API call associated to that action or property (what a good idea!). You can > > access a full history undo/redo history. Blender imports and exports to an > > incredibly long list of other tools including animation tools and game > > engines You can also make automation tools for Blender such as Nathan > > Vegdahl's rigify, which automates rigging (see a tutorial video here: > > http://www.youtube.com/watch?v=Txl1X2WVX_E). > > > > Oscar also showed us some of his art work (see his blog at > > http://ogbog.blogspot.com/), an example blender character rig that he made > > (http://www.blendswap.com/3D-models/scenes/the-cataphract-rig-version-1-2/) > > that you can download and play with, a blender file exchange website > > (http://www.blendswap.com/), and other useful blender sites such as > > http://www.blendernation.com/. > > > > He described the Blender business model which seems very successful in the > > sense that the quality and speed of development of Blender rivals that of > > commercial software yet Blender is free and open source. It works like > > this: open movie projects are proposed with the direct purpose of adding > > specific capabilities to Blender. DVD pre-sales fund developers to make the > > movie and to build the new Blender features in the process. Once the movies > > are made they are available for free download (of the movie and the blender > > source files) as well as for purchase of the DVDs. Check out the movies > > here: http://www.blender.org/features-gallery/movies/ and production > > information here: > > http://www.blender.org/features-gallery/blender-open-projects/. > > > > Oscar runs SeaBUG (Seattle Blender Users Group at > > http://seabug.eventbrite.com) where he frequently delivers tutorial talks, > > as I understand (next SeaBUG meeting is 3 December). Oscar's friend and > > colleague, Tony Mullen, has written many Blender books, which you can find > > at Amazon or hopefully wherever you like to buy technical books. Oscar is > > also writing a Blender book, so check out the SeaBUG meetings where you > > might get to see Oscar demonstrate some cool stuff from his upcoming book! > > > > Hopefully someone will correct me if I have mis-stated anything or messed > > up the terminology at all. I'm not in animation myself, but Oscar's > > demonstration was so cool it made me want to get cloned in order to have > > time to try out Blender. And if you were at the meeting last night and you > > recall something cool or interesting which I forgot to mention, please post > > to the list. Thanks! > > > > Best regards, > > > > Melissa > > ----- > > Dr. Melissa Rice, PhD > > Full Moon Technical Solutions, LLC > > 14202 60th Ave, NW > > Stanwood, WA 98292-4808 > > email: mailto:[email protected] > > phone: 360-654-0709 > > cell: 425-923-7713 > > > > > > Friday, November 11, 2011, 10:06:25 AM, James Thiele > > <[email protected]> wrote: > > > > > > I am really interested in Blender but could not attend last night's > > meeting. Are there slides/notes somewhere? > > > > --Some radio waves were modulated in the creation of this email. > > >
