nope not a all, please no one should apologize to me.
I am just lonely here in walla walla and I am missing my dev team in LA and 
miss feeling connected to tech group.
So I check the list every day looking for dialog and notes for meetings and 
whats, what.

-Jentzen


________________________________
From: Kevin LaTona <[email protected]>
To: Seattle Python Interest Group <[email protected]>
Sent: Saturday, November 12, 2011 8:55 AM
Subject: Re: [SEAPY] Last nights meeting

Jentzen,

Sorry guess I should of a called Melissa's write up a meeting synopsis or recap.

-Kevin




On Nov 12, 2011, at 8:11 AM, Melissa Rice wrote:

> The talk was like a demonstration, with Oscar showing us around Blender while 
> explaining structure and philosophy of character creation and animation, so 
> there aren't slides or anything. Kevin was referring to my post to the list, 
> which I will also replicate on the wiki as meeting notes. But that's all 
> there is. We didn't video tape it or anything. But there do seem to be a lot 
> of Blender tutorials on YouTube and Vimeo and other places.
> 
> The good news is that SeaBUG (Seattle Blender Users Group) meets on Saturdays 
> so perhaps you could time your next visit to Seattle to coincide. Oscar said 
> 3 December is the next SeaBUG meeting. I would highly recommend it if you are 
> interested in animation or game creation since Blender seems to be a very 
> capable and well-designed tool and Oscar is a wizard with Blender.
> 
> 
> Best regards,
> 
> Melissa
> -----
> Dr. Melissa Rice, PhD
> Full Moon Technical Solutions, LLC
> 14202 60th Ave, NW
> Stanwood, WA 98292-4808
> email: mailto:[email protected]
> phone: 360-654-0709
> cell: 425-923-7713
> 
> 
> Friday, November 11, 2011, 4:31:57 PM, jentzen mooney 
> <[email protected]> wrote:
> 
> 
> Sorry if I missed them but were the notes posted to the list or website?
> I only saw them in a reply to this post.
> -Jentzen
> 
> From: Kevin LaTona <[email protected]>
> To: Seattle Python Interest Group <[email protected]>
> Sent: Friday, November 11, 2011 11:32 AM
> Subject: Re: [SEAPY] Last nights meeting
> 
> 
> Without a doubt some of the most "elegant" follow up meeting notes I've ever 
> read on a computer meeting.
> 
> Thanks Melissa for writing them.
> 
> And sorry Oscar that I had to miss your presentation last night as it sounded 
> great.
> 
> -Kevin
> 
> Kevin LaTona
> STUDIO SOLA
> Web | Mobil Development
> Seattle WA USA
> 
> current work:  http://studiosola.com/2/web.html
> services:  http://studiosola.com/2/services.html
> linkedIn:    http://linkedin.com/in/kevinlatona
> 
> 
> On Nov 11, 2011, at 11:16 AM, Melissa Rice wrote:
> 
> > Many thanks to Oscar Baechler for a fascinating tour of Blender last night.
> >
> > Oscar showed us the basics of getting around in Blender's UI, including 
> > making the model, rigging the model (making a skeleton of "bones" so that 
> > character motions can be described), putting skin and texture on this 
> > (e.g., fur or feathers), animating and rendering. Blender is written in 
> > python and C and has an extensive API exposed and tightly integrated with 
> > the UI so that you can go back and forth between the UI and hand-editing 
> > the code generated in the UI. Hovering over the UI buttons shows you the 
> > API call associated to that action or property (what a good idea!). You can 
> > access a full history undo/redo history. Blender imports and exports to an 
> > incredibly long list of other tools including animation tools and game 
> > engines You can also make automation tools for Blender such as Nathan 
> > Vegdahl's rigify, which automates rigging (see a tutorial video here: 
> > http://www.youtube.com/watch?v=Txl1X2WVX_E).
> >
> > Oscar also showed us some of his art work (see his blog at 
> > http://ogbog.blogspot.com/), an example blender character rig that he made 
> > (http://www.blendswap.com/3D-models/scenes/the-cataphract-rig-version-1-2/) 
> > that you can download and play with, a blender file exchange website 
> > (http://www.blendswap.com/), and other useful blender sites such as 
> > http://www.blendernation.com/.
> >
> > He described the Blender business model which seems very successful in the 
> > sense that the quality and speed of development of Blender rivals that of 
> > commercial software yet Blender is free and open source. It works like 
> > this: open movie projects are proposed with the direct purpose of adding 
> > specific capabilities to Blender. DVD pre-sales fund developers to make the 
> > movie and to build the new Blender features in the process. Once the movies 
> > are made they are available for free download (of the movie and the blender 
> > source files) as well as for purchase of the DVDs. Check out the movies 
> > here: http://www.blender.org/features-gallery/movies/ and production 
> > information here: 
> > http://www.blender.org/features-gallery/blender-open-projects/.
> >
> > Oscar runs SeaBUG (Seattle Blender Users Group at 
> > http://seabug.eventbrite.com) where he frequently delivers tutorial talks, 
> > as I understand (next SeaBUG meeting is 3 December). Oscar's friend and 
> > colleague, Tony Mullen, has written many Blender books, which you can find 
> > at Amazon or hopefully wherever you like to buy technical books. Oscar is 
> > also writing a Blender book, so check out the SeaBUG meetings where you 
> > might get to see Oscar demonstrate some cool stuff from his upcoming book!
> >
> > Hopefully someone will correct me if I have mis-stated anything or messed 
> > up the terminology at all. I'm not in animation myself, but Oscar's 
> > demonstration was so cool it made me want to get cloned in order to have 
> > time to try out Blender. And if you were at the meeting last night and you 
> > recall something cool or interesting which I forgot to mention, please post 
> > to the list. Thanks!
> >
> > Best regards,
> >
> > Melissa
> > -----
> > Dr. Melissa Rice, PhD
> > Full Moon Technical Solutions, LLC
> > 14202 60th Ave, NW
> > Stanwood, WA 98292-4808
> > email: mailto:[email protected]
> > phone: 360-654-0709
> > cell: 425-923-7713
> >
> >
> > Friday, November 11, 2011, 10:06:25 AM, James Thiele 
> > <[email protected]> wrote:
> >
> >
> > I am really interested in Blender but could not attend last night's 
> > meeting. Are there slides/notes somewhere?
> >
> > --Some radio waves were modulated in the creation of this email.
> 
> 
> 

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