On Jan 16, 2008 2:37 PM, Maciej Jagiello <[EMAIL PROTECTED]> wrote:
> I finally got to display the splash! I created an additional program to
> convert
> a PNG image to desired format: 640x480x16 color indexed image with bits
> divided in four planes. For now I added the raw image as a resource to the
> kernel assembly, though it doesn't seem like a good idea since we're aiming
> for a micro-kernel. The splash get displayed immediately on boot and
> remains.
> I used trunk kernel revision 714 (not sure). I'll see if I can prepare a
> patch in
> the weekend or the next week...or the other one...

awesome! maybe to start with something you could write bitmapped font
rendering (for now) so we can have text-mode in 640x480x16..  that way
we can have an unicode console ;)
(no more 8bit per character limit)

> I started a true type implementation in mono some time ago, got it to read
> basic structures of a .ttf file but stalled it because of the lack of time.
> I'm planning to resume it on a later stage.

awesome! that would definitely be usefull..
Too bad 3d hardware specs are sparse..
Being able to use perfect spatial hashing for fonts
(http://research.microsoft.com/~hoppe/) would be awesome...

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