On Jan 16, 2008 2:37 PM, Maciej Jagiello <[EMAIL PROTECTED]> wrote: > I finally got to display the splash! I created an additional program to > convert > a PNG image to desired format: 640x480x16 color indexed image with bits > divided in four planes. For now I added the raw image as a resource to the > kernel assembly, though it doesn't seem like a good idea since we're aiming > for a micro-kernel. The splash get displayed immediately on boot and > remains. > I used trunk kernel revision 714 (not sure). I'll see if I can prepare a > patch in > the weekend or the next week...or the other one...
awesome! maybe to start with something you could write bitmapped font rendering (for now) so we can have text-mode in 640x480x16.. that way we can have an unicode console ;) (no more 8bit per character limit) > I started a true type implementation in mono some time ago, got it to read > basic structures of a .ttf file but stalled it because of the lack of time. > I'm planning to resume it on a later stage. awesome! that would definitely be usefull.. Too bad 3d hardware specs are sparse.. Being able to use perfect spatial hashing for fonts (http://research.microsoft.com/~hoppe/) would be awesome... ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ SharpOS-Developers mailing list SharpOS-Developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/sharpos-developers