Hi,

On Fri, Feb 1, 2013 at 7:23 AM, David GUENAULT <david.guena...@gmail.com>wrote:

> well i agree with packaging (for industry class deployment) but i do not
> think install script is uselless because it help setup a fully featured
> solution in minutes and help quickly discover the potential of shinken.
>
I think a perfect way can be to have both : simple install script that will
setup our packages.


>
> Discovery is a really great tool and should survive the game. But it
> should integrate more than a way to do it (for example discovery process
> should be able to plug on various systems such as CMDB or inventory tools
> like fusion inventory). And that is already done, we just need to make it
> easier to extend (at least better documentation).
>
> For skonf i think there is a lot of things to do, but the tool is in early
> beta (alpha ?) stage.
>
Alpha. Features are not finished at all.


>
> My point of view is that some modules should live in contrib before being
> available in official. (canopsis, tsca and so on for example)
>
Yes, it's a good idea. Some more part are just in beta, and it's not clear,
in the code and in the doc. Let's look at what we want to remove first with
this game, and then we will manage this contrib/stagging thing.

What about the others? What do you want to remove? :)
I know it's a difficult task, but will help the project to be more focus on
what is important.



Jean
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