AAARGH! Sorry, that was no way to treat this code.
Hadn't realised that bloopsaphone was the work of the "6 impossible
projects before breakfast" _Why. So he is entitled to rough code,
since his rough code is much more inspired than I've produced, in a
long time, and he's clearly got k projects on the go at the moment..
Sorry.
I die. My body remains undiscovered for months, and spreads ghastliness through
the entire land.[...] All die. Oh the embarrassment!
[http://www.google.com/search?q="!Tang+apology"]
Hugh.seppuku!
On Mon, 23 Mar 2009, Hugh Sasse wrote:
>
> When I looked in more detail I thought "who would write code like this
> > > > // if (B->play == BLOOPS_PLAY)
> > > > // else
> > > > // for(i = 0; i < framesPerBuffer; i++)
> > > > // *out++ = 0.0f;
> > > >
> and not even comment why it is removed?" What's wrong with
> if (B->play != BLOOPS_PLAY)
> for(i = 0; i < framesPerBuffer; i++)
> *out++ = 0.0f;
> for one thing? And although style quibbles are easy, I always put {}
> in if and for statements now, so adding code is less error prone.
>
> Are there refs to a previous stable version that is worth trying in the
> meantime? If you can show us the section around 331 the error may be
> clear.
>
> And it might be instructive to turn the warning levels "up to 11" on GCC
> so anything a bit wobbly earlier shows up. -Wall, I think.
> >
> > Thanks for the help. I'll wait a bit and see if it gets updated.
> >
> > Eric
> >
> >
> Hugh