GTA04 hardware supports fixed blink rates. If the requested blink rate is not close (within 12%) of a supported rate, blinking will not continue in suspend. Set the blink rate to the closest supported rate.
Signed-off-by: Ben Deering <ben_deer...@swissmail.org> --- framework/subsystems/oeventsd/leds_actions.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/framework/subsystems/oeventsd/leds_actions.py b/framework/subsystems/oeventsd/leds_actions.py index ffdf21a..77b96d1 100644 --- a/framework/subsystems/oeventsd/leds_actions.py +++ b/framework/subsystems/oeventsd/leds_actions.py @@ -78,7 +78,7 @@ class Led(object): def __blink(self): logger.info("blink led %s", self) - self.interface.SetBlinking(100, 1500, reply_handler=self.on_reply, error_handler=self.on_error) + self.interface.SetBlinking(128, 2048, reply_handler=self.on_reply, error_handler=self.on_error) def turn_on(self, user): self.users[user] = 'on' -- 1.9.0 _______________________________________________ Shr-devel mailing list Shr-devel@lists.shr-project.org http://lists.shr-project.org/mailman/listinfo/shr-devel