On 01.07.2014 02:19 UTC+0200, Ben Deering wrote: > GTA04 hardware supports fixed blink rates. If the requested blink rate > is not close (within 12%) of a supported rate, blinking will not > continue in suspend. Set the blink rate to the closest supported rate. > > Signed-off-by: Ben Deering <ben_deer...@swissmail.org> > --- > framework/subsystems/oeventsd/leds_actions.py | 2 +- > 1 file changed, 1 insertion(+), 1 deletion(-) > > diff --git a/framework/subsystems/oeventsd/leds_actions.py > b/framework/subsystems/oeventsd/leds_actions.py > index ffdf21a..77b96d1 100644 > --- a/framework/subsystems/oeventsd/leds_actions.py > +++ b/framework/subsystems/oeventsd/leds_actions.py > @@ -78,7 +78,7 @@ class Led(object): > > def __blink(self): > logger.info("blink led %s", self) > - self.interface.SetBlinking(100, 1500, reply_handler=self.on_reply, > error_handler=self.on_error) > + self.interface.SetBlinking(128, 2048, reply_handler=self.on_reply, > error_handler=self.on_error) > > def turn_on(self, user): > self.users[user] = 'on' >
Hi Ben, IMO we should handle this in a more device-independent way. Those values might be good for the GTA04, but might be bad for another (maybe future) device. So can we maybe make it a configuration option, so we can specify the values on per-device basis? BR, Lukas
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