On 24.09.2009 15:15:16, Benjamin Schieder wrote:
> On 23.09.2009 15:44:27, [email protected] wrote:
> > Hi Benjamin,
> > 
> > > The number of timezones is currently 'up to 6', so if you configure
> > > less, you will also see less. I guess I can get up to 9 analog clocks
> > > into the UI, though.
> > 
> > OK, but if I use only 4 clocks for example, they are not scaled to fit
> > the screen (at least approximately) I don't know if that is possible.
> 
> That's certainly possible, I've put it on the TODO. An 8 hour flight
> will certainly give me a chance to implement that :)

Call me crazy if you want to but I just implemented that:
http://pallas.crash-override.net/~blindcoder/fltkclock_1clocks.png
http://pallas.crash-override.net/~blindcoder/fltkclock_4clocks.png
http://pallas.crash-override.net/~blindcoder/fltkclock_16clocks.png
http://pallas.crash-override.net/~blindcoder/fltkclock_30clocks.png

ipk:
http://pallas.crash-override.net/~blindcoder/fltkclock_15-r0_armv4t.ipk
http://pallas.crash-override.net/~blindcoder/fltkclock-doc_15-r0_armv4t.ipk

I changed the rc file format a litte, it's now 1 timezone per line
without timezonex= but the old format is still supported, so no need to
change the ~/.fltkworldclockrc file.

Also, depending on the number of clocks displayed, the update time
changes:
1-3 clocks: every 1 second
4-8 clocks: every 5 seconds
9-15 clocks: every 15 seconds
>16 clocks: every 30 seconds

Once I have a good rcfile parser in place, I will add that as a
configoption, though.

Have fun,
     Benjamin
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