I think that if you want to start doing oscilloscope functionality it would 
have to be more realtime?
Wouldn’t it be an idea to use opengl for rendering in those cases and implement 
persistence 
in shader language.

I saw this demo persistence demo and wondered if something like that could be 
implemented

http://m1el.github.io/woscope-how/ <http://m1el.github.io/woscope-how/>

Regards /// Carl


> On Oct 9, 2016, at 1:35 PM, Soeren Apel <[email protected]> wrote:
> 
> deed that's the plan. When the new libsigrok pipeline architecture
> materializes, PV won't care as much about whether the data is from
> a scope or logic analyzer. Until that happens, I'm considering adding
> a mechanism that allows analog channels to be used as decoder inputs
> via some simple filtering. Need to finish the architecture/GUI rework
> I've started first, though.

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