Hi,

I just finished another "Blinkenlight" project:
An extended SimH runs on a BeagleBone (credit card sized Linux platform) and controls real console panels of historical computers, or simulations of those panels.
So the project is named "BlinkenBone".

First implementation is re-animation of a PDP-11/40 console (KY11-D), others will follow.
See documentation here: www.retrocmp.com/projects/blinkenbone

I think there are a few? a lot? other "SimH-blinkenlight" projects out there. Perhaps it is time to define the definitive "SimH - Blinkenlight" interface, so there's a standard for future work. My proposal is
http://www.retrocmp.com/projects/blinkenbone/169-blinkenbone-architecture-overview

If you like to build this too, we will support you ... but it won't be cheap.
And code deployment isn't organized yet, contact me on demand.

regards
Joerg

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