> 
> Pedro, how about:
> 
> Timeline.CompactEventPainter.prototype._showBubble=function(x,y,evt){
>        alert(evt._id);
> 
> };
> 
Pedro, sorry. This works for me.

Timeline.OriginalEventPainter.prototype._showBubble=function(x,y,evt){
        alert(evt.getID());
}

I'm using the OriginalEventPainter here and not the bundled version. This 
returns the event id if you've assigned one in your event source, and if 
not, it returns the event id assigned by the painter e1, e2 etc.
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