>
> Pedro, how about:
>
> Timeline.CompactEventPainter.prototype._showBubble=function(x,y,evt){
> alert(evt._id);
>
> };
>
Pedro, sorry. This works for me.
Timeline.OriginalEventPainter.prototype._showBubble=function(x,y,evt){
alert(evt.getID());
}
I'm using the OriginalEventPainter here and not the bundled version. This
returns the event id if you've assigned one in your event source, and if
not, it returns the event id assigned by the painter e1, e2 etc.
--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups
"SIMILE Widgets" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/simile-widgets?hl=en
-~----------~----~----~----~------~----~------~--~---