On Friday, September 5, 2003, at 06:18 AM, uilleann wrote:

I know that (although it sounded more like he quoted a reply from someone
else at the company and not a written policy), and I was directing my mail
at Stalker, the company, itself ("you" was "you plural", i.e. Stalker, for
which English has no word). I'm not arguing with him, but suggesting that he
try and get the powers-that-be there to reconsider the issue.


After all, they didn't give a very convincing reason at all, and I don't
want to see everyone give up without a fight. My point, more than anything,
was to determine a clearer reason for their decision, which seems awfully
weak.


There is one reason why Stalker would not benefit from making SIMS open source: People like me.

I'd love to have a version of SIMS that ran on OSX. If they made the SIMS source open, I have the programming skills to make it happen. If I, or someone else, took that code and ported it to OSX/BSD/Linux/etc. it would take away from Stalker's Communigator Pro market.

Basically Communigator Pro is much more than I need and the license fee is more than I want to pay. SIMS has just about the correct amount of functionality and, most of the time, just works. I'd love to have these minor bugs fixed and to have it run native on OSX.

On the other hand, I would be willing to pay a modest fee for a "OSX SIMS Pro". If there were enough of us that feel that way maybe we could make a business case for Stalker to resume development of SIMS.


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