Hi,

Would like to know what triggers SL server to send EnableSimulator packet to SL 
Client. 

>From my point of view if AgentUpdate is continuously sent to server with 
>visibility area which let the server detect that Agent can view nearby region 
>and hence send the EnableSimulator packet. 

But while experimenting, I observed this is not only the reason of getting the 
EnableSimulator. 

So I am curious to know what packet from Client triggers EnableSimulator from 
server.

Regards
Vandana
_______________________________________________
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/SLDev
Please read the policies before posting to keep unmoderated posting privileges

Reply via email to