> So I am curious to know what packet from Client triggers EnableSimulator > from server.
Surely it's more complex than a single packet triggering this? My bets would lie with the render distance (part of the view frustum - however you spell that) and AgentUpdate as well as initial region handshake. _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
