What platform-specific features are missing from SDL for the purposes of getting a window onscreen?
On Thu, Oct 9, 2008 at 12:26 PM, Tofu Linden <[EMAIL PROTECTED]> wrote: > Gareth Nelson wrote: >> I've been pondering why this is not used........ SDL is designed for >> being cross-platform, yet the viewer only uses it on linux. If SDL was >> used on all platforms instead then it would make certain tasks a lot >> simpler (say for example that firefox plugin i've been working on). >> >> So, before I waste time messing around with this - is there any reason >> SDL is not already used for the other platforms? > > Linden Lab already had Win32 and OSX LLWindow implementations with which > it was happy before the SDL implementation came along - there has > never been a clearly positive net gain from switching all platforms to > SDL. SDL doesn't handle everything we need from an LLWindow > implementation natively, so there would always be platform-specific > pieces (to which SDL is at best orthogonal and at worst somewhat > obstructive). > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/SLDev > Please read the policies before posting to keep unmoderated posting privileges > _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
