Gareth Nelson wrote: > What platform-specific features are missing from SDL for the purposes > of getting a window onscreen?
None at all, though LLWindow (and friends) do a lot more than getting a window on the screen. > On Thu, Oct 9, 2008 at 12:26 PM, Tofu Linden <[EMAIL PROTECTED]> wrote: >> Gareth Nelson wrote: >>> I've been pondering why this is not used........ SDL is designed for >>> being cross-platform, yet the viewer only uses it on linux. If SDL was >>> used on all platforms instead then it would make certain tasks a lot >>> simpler (say for example that firefox plugin i've been working on). >>> >>> So, before I waste time messing around with this - is there any reason >>> SDL is not already used for the other platforms? >> Linden Lab already had Win32 and OSX LLWindow implementations with which >> it was happy before the SDL implementation came along - there has >> never been a clearly positive net gain from switching all platforms to >> SDL. SDL doesn't handle everything we need from an LLWindow >> implementation natively, so there would always be platform-specific >> pieces (to which SDL is at best orthogonal and at worst somewhat >> obstructive). _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
