On Sat, Oct 18, 2008 at 12:44 PM, Khyota <[EMAIL PROTECTED]> wrote: > >> rev 99647 from maint-render-8 branch built without errors, >> and shadows are working: >> http://www.flickr.com/photos/opensourceobscure/2952254820 >> >> :) thanks for this feature! >> >> at the moment the viewer crashes very often here, sometimes even >> before I can see the world. this was a main problem at first >> because I couldn't enable the RenderDeferred and RenderUseFBO >> options in Advanced menu > Debug Settings >> >> (you need to enable those options to actually enable shadows) >> >> when the viewer crashes, the error message is >> "ERROR: checkTextureChannels: GL texture state corruption detected" >> >> as a workaround in order to enable RenderUseFBO and RenderDeferred >> options without having to get in-world, i think one could add these >> lines in a settings file >> (maybe ~/.secondlife/user_settings/settings_developer.xml ?) >> >> >> <key>RenderUseFBO</key> >> <map> >> <key>Comment</key> >> <string>Whether we want to use GL_EXT_framebuffer_objects.</string> >> <key>Type</key> >> <string>Boolean</string> >> <key>Value</key> >> <boolean>1</boolean> >> </map> >> >> <key>RenderDeferred</key> >> <map> >> <key>Comment</key> >> <string>Use deferred rendering pipeline.</string> >> <key>Type</key> >> <string>Boolean</string> >> <key>Value</key> >> <boolean>1</boolean> >> </map> >> >> >> Opensource Obscure >> -- >> http://friendfeed.com/oobscure >> >> _______________________________________________ >> Policies and (un)subscribe information available here: >> http://wiki.secondlife.com/wiki/SLDev >> Please read the policies before posting to keep unmoderated posting >> privileges > I just finished a build too, but i get a fatal error at startup > ERROR: setImage: ASSERT (gGL.getTexUnit(0)->bind(this)) > > Console says > > 2008-10-18T17:39:33Z INFO: loadGPUClass: GPU is NVIDIA GeForce 8400 > 2008-10-18T17:39:33Z INFO: applyBaseMasks: Setting GPU Class to Class1 > 2008-10-18T17:39:33Z INFO: LLViewerImageList::updateMaxResidentTexMem: Total > Video Memory set to: 240 MB > 2008-10-18T17:39:33Z INFO: LLViewerImageList::updateMaxResidentTexMem: > Available Texture Memory set to: 180 MB > 2008-10-18T17:39:34Z llrender/llimagegl.cpp(456) : error > 2008-10-18T17:39:34Z ERROR: setImage: ASSERT (gGL.getTexUnit(0)->bind(this))
With both of the above - if you would write up JIRAs and post them here, I'll hand them directly to the graphics devs. I don't know if any of them are using Linux during development, so discovering these before QA does would be helpful. _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
