Another simple fix: don't sell anymore openspace sims until they've actually worked out a way to make them cost-effective (ie, profitable for them, useful for us) to provide. And if they can't make them cost-effective, don't sell them.
Which is my way of saying that this is a business issue, rather than a technical one, and therefore probably not appropriate for this list ;) On Wed, Oct 29, 2008 at 1:49 PM, Tammy Nowotny <[EMAIL PROTECTED]> wrote: > One simple fix (although it would still create an uproar) might be to create > a new Opensim equivalenet which has less than 1/4 the number of prims :-) > > Gareth Nelson wrote: >> >> On the technical side of things, just saw this on the JIRA: >> Dale Innis - 28/Oct/08 12:27 PM >> Seems like it should be possible to prevent "abuse" (i.e. people >> loading their OpenSpace sims to an extent that hurts the performance >> of the others on the same machine) by appropriate fiddling with the >> operating system or hypervisor or whatever. Talk to the techies, and >> put in CKRM policies or whatever to ensure that each sim process gets >> at least its fair share of the CPU. (If it's about disk access or >> network bandwidth rather than CPU, there are perhaps similar things >> that would let you do similar things for those.) >> >> I'd go further by dynamically renicing "abusive" sim processes down, >> but that's just me....... >> >> > > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/SLDev > Please read the policies before posting to keep unmoderated posting > privileges > _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
