I've recently discovered the joy of games console development via the sony PSP (Playstation Portable) and have been pondering an SL port for it. Would it be sensible to even attempt a straight port or would I be better off writing a new client from scratch?
The graphics hardware in the PSP is very much underpowered compared to the average desktop GPU(2MB of VRAM, able to render 35 million polygons per second) and the main processor is a MIPS R4000 clocked at 333mhz. Ports of both SDL and OpenGL already exist and there is a full filesystem and netbsd-based TCP/IP stack. The hardware has been described as being equal to the playstation 2 in many ways. Whether this port would even be possible depends on how much of the viewer's dependencies are tied to the x86 platform, performance could be just about reasonable with low-detail meshes and perhaps even untextured prims but if there are an x86-specific dependencies a port is a total no-go and I will need to investigate using mono and libsl instead. Thoughts anyone? Oh, and "hi, i'm back! you may remember me from such virtual world hosting startups gone bust as Litesim Ltd....." -- Please avoid sending me Word or PowerPoint attachments. See http://www.gnu.org/philosophy/no-word-attachments.html _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
