It's simple logic that the viewer is doing something weird which these
other apps aren't. I'm not complaining about this in particular since
my setup was quite weird in itself (I have since updated by the way)
but just wondering what the viewer is doing that triggered the nvidia
bug.

On Fri, Jan 30, 2009 at 4:53 PM, Carlo Wood <[email protected]> wrote:
> On Fri, Jan 30, 2009 at 09:47:40AM +0000, Gareth Nelson wrote:
>> All these apps run fine, so obviously SL is doing something weird. It
>> is of course not a bug as such in SL most likely, but quite likely a
>> bug in the drivers triggered by that weird thing.
>
> I'm sorry, but it consider it very unlikely that anything "weird"
> (== wrong) is being done that would trigger a bug like that, but
> then again, maybe there are indeed not enough people using precisely
> that driver version and video card to trigger the bug; so that only
> you would suffer from it. You could try upgrading the drivers and
> kernel to the latest (beta) version. The only thing that comes to
> mind is that in the viewer it is possible to set the video card RAM
> higher than the card actually supports; however, in my experience
> that leads to crashes of the application only (memory corruptions)
> and not to problems in nvidia's kernel module. You could check it
> though (wouldn't hurt) Edit --> Preferences --> Graphics --> Hardware
> Options --> Texture Memory, must be set no higher than the actual
> amount of video RAM your card has. Other settings that I have there
> are: Anisotropic Filtering off, Antialiasing 2x, Gamma 0.00, Enabled VBO.
>
> --
> Carlo Wood <[email protected]>
>



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