[oops, used wrong address ... here it is again for the list] Ambrosia schrieb: > Given that that one doesn't use the DirectX SDK for > hardware detection, have there been certain cases where the Linux > viewer failed to detect hardware properly, with negative results other > than a simple 'can't detect X' message? Hmm ... what exactly should we watch for? SL's automatic VRAM detection was off by a factor of 2 on linux, somewhen, but I think that's been fixed by now. SpaceNavigator works fine with builds from LL's current public SVN trunk, which includes a linux drop-in replacement for the (windows-only) libndofdev. The only issues there are that the user account running SL needs access (rw-permission) to the device, which is best provided by udev via some group (e.g. usb or plugdev), and that the drop-in (which is required by SL to use the SpaceNavigator) cannot be used in parallel to the official driver from 3Dconnexion (which is required by some other applications to use the SpaceNavigator). As the drop-in just replicates the original library's API, but does work quite different internally/at the back-end, I guess there will be very different issues on Windows with SpaceNavigator and Joysticks when removing/replacing DirectX.
What doesn't work well (or for some, not at all) under linux, is the detection of available sound IO devices and sound servers/systems/daemons. I don't know if DirectX is involved with this topic in SL under Windows, though. Sound handling under linux is overly complicated due to historic reasons and the inhomogeneity of different distributions in this concern. Most applications handle the situation better than SL does, but the majority of them have the advantage of being provided by the distributions and thereby coming in versions compiled specifically for the sound system(s) used by a specific distribution. What is annoying, is that sound detection seems to work different for vivox and the rest of the viewer (whether fmod or OpenAl or both). While it makes sense to have separate settings, so you can e.g. output normal sound on the speakers and voice on the head-set's headphones, it is very confusing to have different sets of detected devices available for the two settings, or seeing different names for the same devices. cheers Boroondas _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
