I know this message was from waaaay back in the summer, but I'm now trying to resurrect a derivative of that branch, and I'm getting the same error.
Did you ever find a solution for this? I've ordered an old 2003 compiler, which might fix my problem as the original source bundle I have is for 2003, but it'd be nice to get what I have working with a (relatively) recent compiler. (MSVS 2005 Express) Error is: ERROR: LLImageGL::createGLTexture: LLImageGL::createGLTexture failed to make texture. I've tried removing llkdu.dll from within and without the project, and checked as well as I can to make sure I've got appropriate looking artwork files (though that's a muddled picture, I realize). Thanks for any help, Vector Original post from Wed Jul 2 12:54:36 PDT 2008: When I remove llkdu.dll it still falls over.. The thread 'Win32 Thread' (0x1688) has exited with code 0 (0x0). Unhandled exception at 0x006f0a2e in SecondLife.exe: 0xC0000005: Access violation writing location 0x00000000. I'm currently rebuilding with debug info to get some more useful information. Seems like a dereferenced null pointer, or something. Tom. Soft wrote: > The easiest way to test that is to erase or rename llkdu.dll - if > that's absent, the viewer falls back on openjpeg for decoding. > > It is indeed likely that the llkdu is out of sync. In the near future > we're going to stop exporting llkdu in any branch except release > candidate and official release to deal with this kind of problem. In > the long term, we want to remove the dependencies that can make llkdu > incompatible when viewer headers change. > > On Wed, Jul 2, 2008 at 11:40 AM, Thomas Grimshaw <tom at streamsense.net> wrote: > >> Hi folks, >> >> I'm having some issues with the shadow-draft tree >> (http://svn.secondlife.com/trac/linden/browser/branches/shadow-draft) >> >> All appears to compile perfectly, but on execution the client crashes with >> an error apparently related to llkdu.dll: >> >> >>> SecondLife.exe!LLError::crashAndLoop(const >>> std::basic_string<char,std::char_traits<char>,std::allocator<char> > & >>> message="ERROR: LLImageGL::createGLTexture failed to make texture") Line >>> 1101 + 0x3 bytes C++ >>> >> Has anyone encountered this before? Do I remember an issue similar to this >> previously where the llkdu.dll supplied in the libs tree was out of date? >> >> Thanks >> >> Tom >> Henry McLaughlin IT Consultant Software Solutions Office: 804-935-1900 Fax: 804-935-1901 Direct: 804-672-4186 Email: [email protected]
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