Thanks, I have a complete software environment that someone went through several "versions" to improve stability of the shadow-draft client. Her environment was MSVS 2003, so I've been trying to convert it to MSVS 2005 Express. Final error is the failed to make texture one.
I've been trying to avoid stepping into the trunk since I don't have much experience with it and I'm already out of my depth. :-\ Do you mean if I download, say the zip file at Root/Branches/viewer_1-22 from http://svn.secondlife.com/trac/linden/browser/branches/viewer_1-22 and follow the wikis for setting up cmake and the whole compile environment (I've done this a few times with standard and RC source downloads), that when I'm done, I'll have the shadow-draft code included? Thanks very much for your help, Vector -----Original Message----- From: [email protected] [mailto:[email protected]]on Behalf Of Ambrosia Sent: Sunday, February 22, 2009 11:33 PM To: Vector Hastings Cc: [email protected] Subject: Re: [sldev] shadow-draft problem Greetings Vector, To my knowledge, shadows are now in the trunk branch, so you might want to try and compile that one. For me it worked with the latest lldkdu.dll, tho at least under windows, it seems to have trouble with parsing the avatar_skeleton.xml. I wonder if anybody else gets that issue. Compiled under MSVS 2005 express on my side. On Mon, Feb 23, 2009 at 08:18, Vector Hastings <[email protected]> wrote: > I know this message was from waaaay back in the summer, but I'm now trying > to resurrect a derivative of that branch, and I'm getting the same error. > > Did you ever find a solution for this? I've ordered an old 2003 compiler, > which might fix my problem as the original source bundle I have is for 2003, > but it'd be nice to get what I have working with a (relatively) recent > compiler. (MSVS 2005 Express) > > Error is: ERROR: LLImageGL::createGLTexture: LLImageGL::createGLTexture > failed to make texture. > > I've tried removing llkdu.dll from within and without the project, and > checked as well as I can to make sure I've got appropriate looking artwork > files (though that's a muddled picture, I realize). > > > Thanks for any help, > > Vector _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
