I can probably be considered an outsider in regards to the client code, C(++) programming in general, and the technical, practical and other limitations involved etc, but I'm curious, what would be in the way of rendering each interface window to a texture and applying the texture to a quad with the dimensions of the window ?
ps: is it ok to ask things like this in this list or should I refrain from doing it again in the future? Rob Lanphier escreveu: > ... > > The biggest problem for this solution (and to a lesser extent, our > existing solution) is that we render the text with every frame. We're > dabbling with the idea of caching the UI rendering, but getting that > feature done seems like a nasty task until we get our UI refactored well > enough to make that a maintainable proposition. > > ... > > Rob > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/SLDev > Please read the policies before posting to keep unmoderated posting privileges > > _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
