Joshua Bell wrote: > Tigro Spottystripes wrote: > >> I can probably be considered an outsider in regards to the client code, >> C(++) programming in general, and the technical, practical and other >> limitations involved etc, but I'm curious, what would be in the way of >> rendering each interface window to a texture and applying the texture to >> a quad with the dimensions of the window ? >> > > From a casual chat with a developer last week: since the current code > re-renders everything every frame, traditional notions of region > invalidation* just don't exist in the codebase and would need to be > shoehorned in. That's work that would be necessary either for > efficiently rendering all UI to one texture, or individual window to > separate textures. >
What little I could grok from looking at the code suggests that everything ends up in teh same pipeline at pretty much the same place at pretty much the same time. That includes 3D stuff and the 2D interface stuff including text. Lawson _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
