Brad Kittenbrink (Brad Linden) wrote:
Tigro Spottystripes wrote:
Stickman escreveu:
I would like to know what happened exactly, at first it worked perfectly
for me, then it stopped being supported cause it was crashing some
people, then it started working worse and worse for me and eventually I
couldn't even find it on the client at all. Is any Linden around that
was around back when it all took place and knows the details of what
happened?
I remember those! They were fun to play with.
There were some issues if you went into mouselook with "show avatar in
mouselook" clicked, but they otherwise seemed to work well.
I wasn't paying much attention at the time. I believe they were in an
RC. But I don't think they ever made it out, did they?
I have a number of screenshots in my inventory about those... Here we go:
http://stickman.mach5.org/temp/sl-reflect.jpg
Is that what we're talking about?
-Stickman
I think so, but I can't tell if those were already the versions that
started misbehaving, I got a couple shots from the good version (and
perhaps a one or two from when it was bad, I don't remember) on my
galery at ProfilesLive (
http://www.profileslive.com/profilepictures.asp?id=4766 ) . I remember
for some versions it reflected well, but the reflection map position
snapped to coordinates several meters apart and somtimes it would
reflect a point very far in the sim, there was also a time when the
reflections where fuzzy no matter what resolution you set them to be,
then the reflection was only updated the moment you turned Dynamic
Reflections on and then stayed frozen, after that I think it would show
some random scrapings of the video memory, and when Windlight arived, or
perhaps some time later, it started messing up the screen if used in
combination with Athmospheric Shaders, and eventually it was gone completly.
I think it was a First Look and not a RC client, at least at first, but
I have a slightly fuzzy memory of a debug setting for it reaching the
main client even after the option in the Advanced (I think then it was
called Client or perhaps Debug, I'm not sure) menu was gone, but that
too was removed several versions later.
Well, I think I remember some discussions about whether to maintain
dynamic reflections when we began integrating Windlight, and the
decision was 'no'. At that point, I think it was a debug setting in the
release client, but the feature had been stagnant for some time.
If I recall correctly, the reasons for leaving it unmaintained were that
the existing implementation was rather unscalable (in terms of video
memory usage and extra rendering passes) and could "never" have been
brought up to releasable quality. Work on Windlight integration broke
it, as the same code was now being used for the Windlight water, but not
being maintained for compatibility with existing dynamic reflections.
The debug setting was removed shortly thereafter.
I may be recalling some things incorrectly here, but I think I got the
basics right.
I was recently shown some dynamic reflections in SL from a bit of shader
hackery. And not very complicated hackery, I was led to understand. A
perfect mirror was implemented.
--
Tateru Nino
http://www.massively.com/
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