what about making the different voice levels and such be new controls, so scripts can take control and get updated info as soon as it is avaiable?
Mike Monkowski escreveu: > Dale Mahalko wrote: > >> While this is called lip sync, apparently it is really just "jaw-sync". >> >> What happens for the non-human avatars? It doesn't seem to make much >> sense for a cyborg to waggle its jaw... if it has one. Maybe have a >> pulsating-glow prim on its torso instead. And what about a jellyfish >> avatar? Might want to waggle some pairs of flexy flagellum around its >> umbrella. >> >> >> This setting doesn't really belong in the client prefs at all. It should >> be avatar-specific and so should end up in the avatar Appearance >> settings for each avatar to decide for itself whether or not to use, as >> well as how to use it or what prims to parameter-animate with it. >> > > "Lip sync" is a term from traditional animation and encompasses a > variety of techniques. Specifically, this would be called a "mouth > loop" or "babble loop" and it works with morphs (which are used only for > avatars, not prims). > > There are also speech gestures in SL, which are animations that move the > avatar bones (prims don't use bones either). I think these are > avatar-specific. The animations are sent from the server, but run on > the client. > > >> Prim voice-animation modifications would be client-side only and would not >> affect prim parameters on the server side. >> > > It would be difficult to indicate that a particular attachment should be > animated when its owner is speaking. You'd have to intercept the speech > gesture animation intended for the avatar and tie it somehow to a script > (prims don't use animations) in an attachment, but just execute the > script client-side, modified by the messages coming from SLVoice. But > there are no client-side scripts. I think if you had client-side > scripts, though, it would be possible. > > Mike > > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/SLDev > Please read the policies before posting to keep unmoderated posting privileges > > _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
