Soft wrote: > That's such an unfortunate (but clever) hack, though. Should we add > voice level events for scripts that want them? That could still be > passed up from the viewer, but without all that listener overhead.
Voice level events come from the Vivox server through SLVoice to the viewer and are client-specific. Different avatars on the same sim get different voice levels. Scripts are run on the sim servers. There's no easy connection. Mike _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
