I think we could be getting way way ahead of ourselves here. Before judging whether this or that library is good, what exactly is the application(s) being discussed? There seems to be a bunch of multiple takes on things.
The one I was personally expecting at the start of the thread was the thing that was dicussed once before [1] -- something like Johnny Lee's Wiimote hack [2], but without the Wiimote hack. For such an application, it's not obvious to me that there's a need for detection of, say, pitch, yaw, or roll, other than maybe being robust to their presence. (For example, if you roll your head, both the in-world camera and your real-world head are already rotating -- so why should the orientation of the world change with respect to the orientation of the screen? It's not like the screen is moving along with your head.) Something pretty basic would probably be okay. Another take seems to be like treating movements like generic gestures and mapping them to commands or controls with less constraint. Something like TrackIR seems to try to exaggerate all the motions, even stuff like roll. Yet another take includes mouth and eye movements, etc. like that Logitech demo. I agree that this would be very nice, but this seems like it'd need server-side support too to be useful, and maybe it's outside the scope of what was intended.... I think we need to settle on our expectations before figuring out which libraries are best. [1] https://lists.secondlife.com/pipermail/sldev/2008-September/011863.html [2] http://www.youtube.com/watch?v=Jd3-eiid-Uw Celi On Thu, May 21, 2009 at 9:56 PM, Stickman <stick...@gmail.com> wrote: > This is a huge thread for a feature I wouldn't use....<snip> >
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