along those lines, better access to the avatar facial morphs (besides the provided animations) would be nice to have :)
On Thu, May 21, 2009 at 11:26 PM, Tigro Spottystripes < tigrospottystri...@gmail.com> wrote: > actually, how about a mini "programing language" for the gestures (here > used in the regular SL sense) triggers to allow flexibility in > expression detection, with one or two characters identifying which face > part followed by a number specifying a range of position, perhaps two > digits to make the range thing more flexible > > like, for the "wtf?! o.0 " gesture the trigger could be somthing like > LE79RE13 (which translates to Left Eye between quite open and absurdly > open, and Right Eye from almost closed to slightly closed) > > we could have specific markers for the corners of the mouth, the upper > lip, the bottom lip, the chin, left and right cheeks/cheekbones, the > eyebrows and I'm not sure there is more to track (other than gaze > direction), ah, of course, tonuge! :P > > since the tongue can move out but also sideways, there coudl be two > different marks, TO for tongue and TS for Toungue Sideways, or if 10 is > too little resolution for tongue movement make one for each side, and if > going to one side the marker for the other is zero, hm, actually, we > will need one for TV Tongue Vertical, for vertical movements of the > tongue as well (and for the resolution issue if present, just to TU and > TD like for sideways movement) > > Dzonatas Sol escreveu: > > Not everybody will wear a human face in VR, so there is merit to use > > avatar gestures. A specific interface would require a one to one > > relationship between the human face and the avatar face. There may be > > different gestures needed when the human face performs certain > > actions. To keep it in avatar gestures lets us not rely on that > > one-to-one relationship. A middle layer between the human facial > > gestures can act to translate the current shape of the avatar face. > > The avatar may have several heads (I've seen 7 headed dragons) and > > maybe someone wants to control them all with human facial gestures. > > Something that is too specific in a one-to-one relationship wouldn't > > allow that to happen. > > > > I think a channel that sends recognized avatar gestures would be less > > noisy than a channel that sends all head motions and facial positions, > > continuously. > > > > Moriz Gupte wrote: > >> I think that with the exception of 'yes' and 'no', the thought of > >> translating head motions to 'construct' a facial expression or a > >> gesture expression or even implement FACS > >> <http://en.wikipedia.org/wiki/Facial_Action_Coding_System>(I dont > >> think Philip meant that) > >> seems at least to me to much more complex -- probably why I > >> interpreted Philip's post the way I did. > >> And I do not recommend using the very narrow channel of information > >> that head motions provide to drive a wide range of avatar > >> gestures...because this channel will be so noisy, that a lot of > >> ambiguities will arise, so much that it will cease to become useful. > >> So what looks the 'simple' low bearing fruit... might ultimately be > >> problematic. > >> > >> On Thu, May 21, 2009 at 10:34 PM, Melinda Green > >> <meli...@superliminal.com <mailto:meli...@superliminal.com>> wrote: > >> > >> my understanding is that Philip and Merov's > >> intent is to simply translate user head movements into avatar > >> gestures. > >> > >> > >> > >> > >> -- > >> Rameshsharma Ramloll PhD Research Assistant Professor Idaho State > >> University, PocatelloTel: 208-282-5333 > >> More info at http://tr.im/RRamloll > >> ------------------------------------------------------------------------ > >> > >> _______________________________________________ > >> Policies and (un)subscribe information available here: > >> http://wiki.secondlife.com/wiki/SLDev > >> Please read the policies before posting to keep unmoderated posting > privileges > > > > ------------------------------------------------------------------------ > > > > _______________________________________________ > > Policies and (un)subscribe information available here: > > http://wiki.secondlife.com/wiki/SLDev > > Please read the policies before posting to keep unmoderated posting > privileges >
_______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges