On Wed, Jun 3, 2009 at 3:40 AM, Maya Remblai <[email protected]> wrote: > Now that I've got compiling a non-standalone viewer figured out, are > there instructions available about compiling a standalone viewer > anywhere? I'd like to know about that for the sake of completeness.
Not really for windows. Standalone on a windows platform is a bit more involved as you would have to find/fetch and get to compile all the dependencies. It will probably give you no advantage and there is little reason to do it unless you have for example a very specific bug in a given library and in this case you could just replace the one library. Other possible reasons are recompiling for windows 64, optimization tests etc. The main purpose of standalone is on linux where all the dependencies (i say all its a little distro dependent) can be supplied by the distributions standard package management system so this makes 64 bit builds on linux possible with little extra work, where are non-standalone will not work on a 64bit linux system (with out a lot of manual intervention) as not all the prebuilt librarys are available. Regards Robin _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
