There's another reason to know: Being able to allow others to download an already compiled viewer! I imagine that most of my customers won't know how to apply the patch I made, but some would like to use an already built viewer that allows them to hide their avatar mesh. Although I hope someone with more expertise will provide a built viewer soon, since I already have the files I may as well do it myself if I can find instructions.
~Maya Robin Cornelius wrote: > On Wed, Jun 3, 2009 at 3:40 AM, Maya Remblai > <[email protected]> wrote: > >> Now that I've got compiling a non-standalone viewer figured out, are >> there instructions available about compiling a standalone viewer >> anywhere? I'd like to know about that for the sake of completeness. >> > > Not really for windows. Standalone on a windows platform is a bit more > involved as you would have to find/fetch and get to compile all the > dependencies. It will probably give you no advantage and there is > little reason to do it unless you have for example a very specific bug > in a given library and in this case you could just replace the one > library. Other possible reasons are recompiling for windows 64, > optimization tests etc. > > The main purpose of standalone is on linux where all the dependencies > (i say all its a little distro dependent) can be supplied by the > distributions standard package management system so this makes 64 bit > builds on linux possible with little extra work, where are > non-standalone will not work on a 64bit linux system (with out a lot > of manual intervention) as not all the prebuilt librarys are > available. > > Regards > > Robin > > _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
