On Sun, Aug 02, 2009 at 04:14:26PM +0200, Armin Weatherwax wrote: > OpenSiM developers are unaware of the viewer code - what is the > representation of TEXTURE_CACHE_ENTRY_SIZE for them ?
The viewer stores the first TEXTURE_CACHE_ENTRY_SIZE bytes of each texture (including the header thus, which is garanteed smaller) in cache/texture.cache (basically in some random order), the rest of the texture, if any, goes in cache/textures/[0-f]/UUID.texture Therefore, this TEXTURE_CACHE_ENTRY_SIZE is only relevant for the local cache of the viewer and not for the server side of things imho. -- Carlo Wood <[email protected]> _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
