On Sun, Aug 02, 2009 at 04:14:26PM +0200, Armin Weatherwax wrote:
> OpenSiM developers are unaware of the viewer code - what is the 
> representation of  TEXTURE_CACHE_ENTRY_SIZE for them ? 

The viewer stores the first TEXTURE_CACHE_ENTRY_SIZE bytes of
each texture (including the header thus, which is garanteed
smaller) in cache/texture.cache (basically in some random
order), the rest of the texture, if any, goes in
cache/textures/[0-f]/UUID.texture

Therefore, this TEXTURE_CACHE_ENTRY_SIZE is only relevant
for the local cache of the viewer and not for the server
side of things imho.

-- 
Carlo Wood <[email protected]>
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