Hi, On Tue, Nov 10, 2009 at 8:54 AM, Lawson English <lengli...@cox.net> wrote:
> A little brainstorming about how future plugins might work and what they > might be able to do: > > http://wiki.secondlife.com/wiki/User:Saijanai_Kuhn/Plugins_discussion > Wow! Lawson, you read my mind! Or may be I've been chatting too much at the Hippo meetings... :) In principle ANY internal event could be useful for some plugin or another. > Of course, some events would need to be passed to and from the plugin at > different points than other events, and some events might not currently be > "events" in a unified sense, but everything from the raw (perhaps already > parsed into LLSD) packets, to GUI events, raw mouse/keyboard events, and > data from/to early parts of the rendering pipeline might be useful in some > context. Yes, there's a lot that could be done with plugins. Right now, it's just "input" of "media" but one can imagine much more: output (better snapshot, movie recording), camera handling, auto animation (a plugin for presenters for instance using camera to detect movement and trigger appropriate gestures), etc... I can see a lot of specific requirements of vertical markets (education, training, medical) being handled nicely with plugins rather than wholesale modification of the viewer. Would be fun to organize an IW brainstorm session on this and see what we collectively could come up with. Cheers, - Merov
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