On Fri, Dec 04, 2009 at 11:46:01AM -0800, Philippe (Merov) Bossut wrote: > over HTTP. So, I'm puzzled... Could you describe how the map tiles are stored > and organized in OpenSim so that we can come up with a workable solution? (I > bet there's a spec somewhere so a pointer to this would be very much > appreciated).
I heard that opensim is going to change this, too. They are planning on switching to http based textures... So, some input from an opensim developer before starting to implement this is needed imho. Are/is there any on this list? -- Carlo Wood <[email protected]> _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
