I believe in OpenSim the map and map images are proxied through the simulator via a combination of Caps and UDP messages. I haven't looked too closely at the implementation details for the map images but I believe they use the normal texture pathways (UDP ImageRequest and ImageResponse packets). As far as I know the simulator is also the proxy for all map information on the Linden grids when the standard viewer is used.
I would suggest that the easiest way to get a working map for OpenSim would be to enable the older map. The current SL viewer has a functional map when used with OpenSim, as far as I'm aware Snowglobe is the only viewer where the map will not work in OpenSim. I might also suggest that Snowglobe acquire the map images URL via a capability, rather than hard coding it. I suspect if this were the case that a similar map images capability would appear in OpenSim soon after. Adding such a capability would seem beneficial to LL as well since then there would be no need to constantly maintain a URL and it could be changed as needed without requiring a new viewer download. On Fri, Dec 4, 2009 at 12:47 PM, Carlo Wood <[email protected]> wrote: > On Fri, Dec 04, 2009 at 11:46:01AM -0800, Philippe (Merov) Bossut wrote: > > over HTTP. So, I'm puzzled... Could you describe how the map tiles are > stored > > and organized in OpenSim so that we can come up with a workable solution? > (I > > bet there's a spec somewhere so a pointer to this would be very much > > appreciated). > > I heard that opensim is going to change this, too. > They are planning on switching to http based textures... So, some input > from an opensim developer before starting to implement this is needed > imho. Are/is there any on this list? > > -- > Carlo Wood <[email protected]> > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/SLDev > Please read the policies before posting to keep unmoderated posting > privileges >
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