I believe in OpenSim the map and map images are proxied through the
simulator via a combination of Caps and UDP messages. I haven't looked too
closely at the implementation details for the map images but I believe they
use the normal texture pathways (UDP ImageRequest and ImageResponse
packets). As far as I know the simulator is also the proxy for all map
information on the Linden grids when the standard viewer is used.

I would suggest that the easiest way to get a working map for OpenSim would
be to enable the older map. The current SL viewer has a functional map when
used with OpenSim, as far as I'm aware Snowglobe is the only viewer where
the map will not work in OpenSim.

I might also suggest that Snowglobe acquire the map images URL via a
capability, rather than hard coding it. I suspect if this were the case that
a similar map images capability would appear in OpenSim soon after. Adding
such a capability would seem beneficial to LL as well since then there would
be no need to constantly maintain a URL and it could be changed as needed
without requiring a new viewer download.



On Fri, Dec 4, 2009 at 12:47 PM, Carlo Wood <[email protected]> wrote:

> On Fri, Dec 04, 2009 at 11:46:01AM -0800, Philippe (Merov) Bossut wrote:
> > over HTTP. So, I'm puzzled... Could you describe how the map tiles are
> stored
> > and organized in OpenSim so that we can come up with a workable solution?
> (I
> > bet there's a spec somewhere so a pointer to this would be very much
> > appreciated).
>
> I heard that opensim is going to change this, too.
> They are planning on switching to http based textures... So, some input
> from an opensim developer before starting to implement this is needed
> imho. Are/is there any on this list?
>
> --
> Carlo Wood <[email protected]>
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