Did you install the both the FMOD libs and headers as per 
http://wiki.secondlife.com/wiki/Microsoft_Windows_Builds#Fmod  before running 
develop.py?

cmake caches it's settings in CMakeCache.txt, so if wasn't there the first time 
it may not have noticed it is available now. Have a look in CMakeCache.txt in 
the build directory for ...

        //Use closed source FMOD sound library.
        FMOD:BOOL=ON


Aimee.

On 14 Dec 2009, at 12:24, Tillie Ariantho wrote:

> On 14.12.2009 13:04, Tillie Ariantho wrote:
> 
>> okay, first time the build succeeded.
> 
> Looks like the client is running well. But I have no sound at all. Any hints 
> how to fix this? Probably some libs missing somewhere during build...?
> 
> Tillie
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